Wrex
| Wrex | |
|---|---|
| Mass Effect character | |
Wrex as he appears in Mass Effect 3 | |
First appearance | Mass Effect (2007) |
| Voiced by | Steven Barr |
| In-universe information | |
| Full name | Urdnot Wrex |
| Race | Krogan |
| Home | Tuchanka |
Wrex (full name Urdnot Wrex) is a fictional character in BioWare's Mass Effect franchise, who serves as a party member (or "squadmate") in the first game of the Mass Effect trilogy. Wrex returns as a supporting character in Mass Effect 2 and Mass Effect 3. Wrex is a Krogan, an alien species that was near-sterilized by other galactic races in the Mass Effect franchise's backstory. Wrex was voiced by American voice actor Steven Barr.
The character will only appear in the second and third games provided he survives a confrontation with the player character and protagonist, Commander Shepard. This confrontation was designed to slowly build up tension to keep the player engaged. In the following games, he becomes the leader of the Krogan species, ultimately playing an important role in the curing of the genophage, the artificial population control plague that was instilled on his people. In the Citadel downloadable content for the third game, he is available as a guest squadmate for the DLC's duration. In addition to the games, he makes an appearance in the Mass Effect: Foundation tie-in comic series. Wrex was given a "splash" of red color and scars to distinguish him from other individuals of his species and stress his combat experience. Wrex's possible death limited Wrex's role in the following games, as the narrative team had to write a replacement character with a different background.
The character was positively received, earning "Sidekick of the Year" in the Official Xbox Magazine's 2007 Game of the Year Awards. Critics have praised Wrex's writing and character evolution in the Mass Effect trilogy. His confrontation with Shepard in the first game has also been subject to critical commentary, with praise going towards its moral complexity and emotional weight. Several scholars have analyzed Wrex's role in the Mass Effect trilogy through a racial, cultural and ethical perspective. Merchandise of the character has also been made available, including a series of PVC statues.
Concept and design
[edit]Visual design
[edit]Urdnot Wrex is a Krogan, one of an alien species that was near-sterilized by other galactic races in the Mass Effect universe.[1] To distinguish Wrex from other members of his species, the Mass Effect art team gave his head a "splash" of red color that covered his skull plate in a specific fiery red pattern to create a unique and menacing appearance. The art team further gave Wrex's face abundant scarring, meant to demonstrate his combat experience and survivability.[2][3] In order to visualize how Wrex's facial expressions would look in animation, the art team designed several facial expressions for the character. For Wrex's return in Mass Effect 2, he was envisioned to be the leader of his people. Since the Krogan are consumed by constant internal warfare, they would live in the ruins scattered throughout their home world of Tuchanka, and players would find Wrex sitting on a throne surrounded by the rubble of the Krogan's once-glorious civilization.[3]
Narrative design and voice acting
[edit]In the first Mass Effect, senior writer Mac Walters was in charge of the character's writing. Walters found a challenge in writing a character that could both stand out individually and serve to give an insight into the Krogan species and its role in the Mass Effect universe.[4] Wrex's confrontation late in the game with Commander Shepard was designed to slowly build tension, with Wrex escalating the discussion as the two move closer together, with camera angles indicating a struggle for dominance. This was intended to keep the player engaged as the confrontation advanced, as it would ultimately culminate in them making a decision regarding Wrex.[5]
Because Urdnot Wrex may not survive his initial appearance in the first game, the narrative team had limited options for his role in Mass Effect 2. His possible death meant that a replacement character with their own backstory and role in the game had to be created, so that said character did not feel like a "Wrex alternate". This ultimately complicated the work of the game's cinematic designers, who had to account for the possibility of two different characters playing the same role in the same scenes.[6] This same challenge regarding Urdnot Wrex's possible death carried into Mass Effect 3, in which John Dombrow was in charge of Wrex's narrative design.[7][8] The narrative and design teams had to design the quest structures in Mass Effect 3 so that Wrex was present in a way that his role felt significant enough while not being a member of the player's party. The final quest design sees Urdnot Wrex making sporadic appearances throughout the gameplay.[9] For the character's voice acting, BioWare cast American voice actor Steven Barr.[10][11]
Appearances
[edit]Wrex is one of the Mass Effect characters to make an appearance in every game in the Mass Effect trilogy. Wrex has also appeared in various official Mass Effect non-video game media, including the Mass Effect 3: Citadel tie-in comic series Mass Effect: Foundation.[12] He is one of the four Mass Effect squadmates included in the Mass Effect: Board Game – Priority Hagalaz, in which he has his own unique set of skills.[13] Wrex also makes an appearance in the theatrical motion simulator amusement park ride Mass Effect: New Earth.[14]
In Mass Effect video games
[edit]Wrex was first introduced in the original Mass Effect game, where he is presented as a bounty hunter hired by the Shadow Broker, a mysterious information broker, to assassinate one of their former agents. Wrex first encounters player character Commander Shepard in their own endeavor to locate the agent.[15][16] After Wrex joins Shepard's squad, Shepard may engage in multiple conversations with the character. Through these conversations, the player gets an insight into the genophage, a bioweapon created by the Salarians to alter Krogan fertility rates to keep their populations in check. Wrex eventually asks Shepard for help in retrieving a piece of armor, a family heirloom.[17][1] A confrontation scene between Wrex and Shepard occurs at a Krogan cloning facility set up on the fictional planet of Virmire by the game's main antagonist, Saren Arterius. Wrex protests the prospect of destroying the facility and the genophage cure that had been created alongside it, causing Shepard to attempt to make Wrex back down. This confrontation may result in the death of Wrex should Shepard be unable to convince him to stand down. The option to have him survive is always available if his family armor has been located.[17][18]
Provided he survives the events of the first game, Wrex makes a return as the leader of his species in Mass Effect 2, where Shepard encounters him on the surface of the Krogan home world of Tuchanka while seeking his assistance in helping one of two squadmates, Grunt or Mordin Solus.[19][1] As a leader, Wrex is depicted as a reformer who wants to change Krogan society both politically and culturally.[1]
Wrex also returns in the franchise's third entry, Mass Effect 3, which sees Shepard seek to cure the genophage to secure an alliance between several species as a part of their war effort in the Reaper War, an ongoing invasion by a species of gigantic spacefaring sentient machines against the Milky Way races.[1] Wrex and Shepard venture to the Salarian home world of Sur'Kesh in an effort to rescue the last surviving fertile Krogan female, Eve, ultimately extracting her off the planet with the help of Salarian scientist Mordin Solus, if Mordin survives the events of Mass Effect 2.[20][21][22] With a cure for the genophage nearing completion, Wrex, Shepard, Eve, and Mordin depart towards Tuchanka to spread the cure throughout the planet. Before arriving, Shepard is given a proposition by the Salarian leader to sabotage the cure's dispersal to secure Salarian aid for the war.[22][23] Should Shepard ignore this proposition and disperse the cure, Wrex expresses his gratitude. However, if Shepard decides to sabotage the cure instead, Shepard is forced to kill Wrex when he eventually finds out about it and confronts Shepard on the Citadel, a massive space station and neural hub in the Mass Effect universe.[22] Provided he is alive, Wrex will return as a party member during the Citadel downloadable content.[24]
If Wrex didn't survive the events of the first Mass Effect game, he will be replaced by his brother, Urdnot Wreav, a traditionalist who seeks revenge against the Salarians and the Turians for the creation of the genophage.[1] Unlike Wrex, Wreav will be successfully deceived if Shepard decides to sabotage the cure.[22]
Reception and analysis
[edit]Prior to the release of the first game, Ray Muzyka, CEO of BioWare at the time, believed that Wrex would prove one of the more popular squadmates.[25] In addition, lead designer Preston Watamaniuk has called him his personal favorite character in the trilogy.[26] Dark Horse released several PVC statues of the character, including a 1000 unit limited edition statue with a distinct white and pink armor.[27][28] Diamond Select Toys released a figurine of Urdnot Wrex as a part of a Mass Effect product line.[29] A Mass Effect cosmetic downloadable content featuring a costume of Wrex was released for LittleBigPlanet 2, LittleBigPlanet Karting, and LittleBigPlanet PS Vita.[30]
Reception
[edit]Wrex has been received well as a party member, earning "Sidekick of the Year" in the Official Xbox Magazine's 2007 Game of the Year Awards.[31] Wrex has also ranked highly in multiple "top" character lists,[32][33][34] with writers praising his character evolution and role as a progressive reformer of the Krogan species while criticizing his lesser role in the latter two games of the trilogy. In a list put together by Wes Fenlon of PC Gamer, Christopher Livingston praised Wrex's deep-thinking nature while still remaining "tough-as-nails", expressing disappointment at the fact that Wrex could not be a party member in Mass Effect 2.[35] Jhaan Elker, writing for The Washington Post's Launcher, praised Wrex's characterization and character evolution, which serve as an emotional connection to the genophage storyline.[36] In an article for Game Informer, Jeff Marchiafava named him the fictional character he would invite to Thanksgiving if he could.[37] Wrex's mere mention of the protagonist's name, "Shepard", became one of the series' most quoted lines.[38][39]
Wrex's confrontation with Commander Shepard in the first Mass Effect has been subject to critical commentary praising its moral complexity and emotional weight. In an article titled "The Toughest Life Or Death Choice In The Gaming Universe", Kotaku's Stephen Totilo called the choice "shocking", noting how there was no obvious right answer to the dilemma.[5] Pondering the confrontation, Anthony Burch of Destructoid compared his experience with both possible scenarios, expressing sadness and emotional shock at his possible death, while feeling happy but bored by "the ho-hum nature of Wrex's survival". Burch concluded that Wrex's fate had always been well within the player's control, declaring that the more interest the player showed in Wrex, the more likely he would be to survive.[40] Evan Narcisse of The Atlantic expressed empathy with Wrex's stance on Saren's genophage cure as a way to give his people a chance to flourish, feeling a personal connection with Wrex's point of view. Narcisse further praised Wrex's characterization, drawing comparisons between Shepard's conversations with Wrex and the situation of the Sioux, Coeur d'Alene and Seminole nations.[41]
His role in the latter two games of the Mass Effect trilogy has received substantial commentary, with critics praising his characterization and evolution, while some criticized his more minor role in them. Cian Maher of TheGamer highlighted Wrex's characterization as a Krogan who cared for his species, describing Wrex as his favorite character in the Mass Effect trilogy. Maher praised Wrex's character evolution from a "grisly merc" to uniting the Krogan clans under his leadership, declaring that the decision to keep Wrex alive went beyond a personal warmth towards him. Maher depicted Wrex's arc in the latter two games in the trilogy as being among the best in the series.[39][42] Christopher Livingston of PC Gamer, who also cited Wrex as his favorite Mass Effect character, criticized how, as a result of his possible death in the original game, Wrex's role in those games was limited to a small one in Mass Effect 2, and to appearing only as a playable squadmate during a paid DLC in Mass Effect 3. Livingston further expressed frustration at Wrex's "unfair" possible death at the hands of Ashley Williams in the first game.[43]
Analysis
[edit]Scholars have analyzed Urdnot Wrex's role in the Mass Effect trilogy through the themes of race and culture. Christopher B. Patterson claimed Wrex's role in his confrontation with Shepard was not reducible to simply that of a terrorist monster, arguing that Wrex encompassed a much more complex personality. Patterson further argued that Shepard's conversations with Wrex throughout the game mirror "racial authenticity and knowledge in the United States".[44] Eamon Reid, drawing on philosopher Tristan Garcia's cultural framework, argued that Wrex's desire to reform Krogan culture reflects a tension between an idealist promise in his leadership and the realist assessment of Krogan culture.[1]
Frank G. Bosman discussed Wrex from a moral and ethical perspective. Bosman brought up Wrex's confrontation in the first Mass Effect as an example of a problem that inspires a narratological and ethical behavior on the player but can be resolved easily by exploiting the game's own systems. Bosman argued that the apparent ethical dilemma proposed in it was hindered by the ability to exploit the game's save system.[18][45]
References
[edit]- 1 2 3 4 5 6 7 Reid, Eamon (December 14, 2023). ""We've Forgotten Our Roots": Bioweapons and Forms of Life in Mass Effect's Speculative Future". De Gruyter Brill. doi:10.1515/culture-2022-0199. Archived from the original on June 18, 2026. Retrieved July 15, 2026.
- ↑ Birlew, Dan (November 20, 2007). The Art of Mass Effect. Prima Development. p. 11. ISBN 9780761558514.
- 1 2 Hudson, Casey; Watts, Derek (February 2, 2012). The Art of the Mass Effect Universe. Dark Horse Comics. p. 23, 104. ISBN 978-1-59582-768-5.
- ↑ Marshall, Cass (May 19, 2021). "Mass Effect writer reflects on the trilogy's grand ambition". Polygon. Retrieved July 13, 2026.
- 1 2 Totilo, Stephen (November 1, 2013). "The Toughest Life Or Death Choice In The Gaming Universe". Kotaku. Archived from the original on December 23, 2014. Retrieved July 15, 2026.
- ↑ Mitchell, Richard (September 14, 2009). "Interview: Mac Walters, lead writer for Mass Effect 2". Engadget. Archived from the original on August 16, 2025. Retrieved July 12, 2026.
- ↑ Philips, Tom (May 14, 2021). "Plotting a course: how Mass Effect 3 brought the trilogy to a close". Eurogamer. Retrieved July 13, 2026.
- ↑ Dombrow, John (April 2, 2012). "Interview With Senior Writer John Dombrow". Bioware Blog. Archived from the original on July 14, 2026. Retrieved July 13, 2026.
- ↑ Rivello, Alex (April 5, 2012). "The Badass Interview: MASS EFFECT 3 Developers Talk About Curing The Genophage". Birth.Movies.Death. Archived from the original on November 28, 2020. Retrieved July 12, 2026.
- ↑ "Mass Effect 2 Tech Info". GameSpot. Archived from the original on August 5, 2012. Retrieved January 30, 2015.
- ↑ "Mass Effect 3 Tech Info". GameSpot. Archived from the original on May 3, 2012. Retrieved January 30, 2015.
- ↑ Key, Robbie (February 28, 2018). "From Pixel To Pen: 13 Great Comics Based on Video Games". Game Informer. Archived from the original on July 14, 2026. Retrieved July 13, 2026.
- ↑ White, Scott (October 25, 2024). "Mass Effect: The Board Game - Priority Hagalaz Review". IGN. Archived from the original on July 14, 2026. Retrieved July 16, 2026.
- ↑ Sanchez, Miranda (May 19, 2016). "Mass Effect: New Earth Lets You Smell Mass Effect, Experience Mass Relay". IGN. Archived from the original on June 23, 2016. Retrieved September 1, 2026.
- ↑ Donaldson, Alex (May 15, 2021). "Mass Effect: should you kill or spare Fist in Chora's Den?". RPG Site. Archived from the original on July 14, 2026. Retrieved July 13, 2026.
- ↑ Sinha, Ravi (June 8, 2021). "Mass Effect: Legendary Edition Guide – All Decisions And Choices in Mass Effect 1". GamingBolt. Archived from the original on July 14, 2026. Retrieved July 13, 2026.
- 1 2 Winter, Jerome (2023). Bioware's Mass Effect. Palgrave Macmillan. p. 20 – 22. ISBN 978-3-031-18878-7.
- 1 2 Bosman, Frank G. "here Is No Solution!: "Wicked Problems" in Digital Games". Sage Publishing. p. 10 – 11. doi:10.1177/1555412017716603. Retrieved July 15, 2026.
- ↑ Metz Jr., Joseph (February 28, 2022). "Should You Destroy Or Save The Genopage Data In Mass Effect 2?". TheGamer. Archived from the original on June 13, 2025. Retrieved August 27, 2026.
- ↑ Augustine, Josh (June 10, 2011). "E3 2011: Mass Effect 3 hands-on". PC Gamer. Archived from the original on June 11, 2026. Retrieved July 14, 2026.
- ↑ Cullen, Johnny (September 24, 2011). "EG Expo hands-on: Mass Effect 3 goes into overdrive". VG247. Archived from the original on July 14, 2026. Retrieved July 14, 2026.
- 1 2 3 4 Philips, Tom (March 17, 2017). "Mass Effect's best mission". Eurogamer. Archived from the original on June 25, 2025. Retrieved July 14, 2026.
- ↑ Philips, Tom (July 19, 2012). "The Other Mass Effect 3: The Game You Didn't Play". Eurogamer. Archived from the original on January 1, 2026. Retrieved July 14, 2026.
- ↑ Vazquez, Jessica (March 8, 2013). "Mass Effect 3: Citadel Review". GameRevolution. Archived from the original on August 5, 2021. Retrieved August 27, 2026.
- ↑ "Mass Effect 2 - Ray Muzyka Interview". Official Xbox Magazine. January 28, 2010. Archived from the original on January 4, 2011. Retrieved October 25, 2020.
- ↑ "Mass Effect interview: BioWare leads pick their toughest death, and more!". Official Xbox Magazine. August 3, 2014. Archived from the original on June 22, 2013. Retrieved January 13, 2015.
- ↑ Schedeen, Jesse (November 14, 2023). "Mass Effect: Dark Horse Reveals New Urdnot Wrex and Tali'Zorah Figures". IGN. Archived from the original on July 14, 2026. Retrieved July 16, 2026.
- ↑ Bevan, Rhiannon (January 25, 2025). "New Mass Effect Statues Revealed For Jack, Legion And Wrex". TheGamer. Archived from the original on January 28, 2025. Retrieved July 16, 2026.
- ↑ Fahey, Mike (November 26, 2014). "Tiny Mass Effect Figures Protect Your Pockets From Reapers". Kotaku. Archived from the original on September 7, 2020. Retrieved July 16, 2026.
- ↑ Sarkar, Samit (May 20, 2013). "Mass Effect costumes landing on LittleBigPlanet May 21". Polygon. Retrieved July 13, 2026.
- ↑ "OXM's 2007 Game of the Year Awards". Official Xbox Magazine. March 17, 2008. Archived from the original on August 16, 2011. Retrieved January 17, 2015.
- ↑ "The Top 50 Xbox Characters of All Time". The Age. September 30, 2008. Archived from the original on October 6, 2010. Retrieved January 13, 2015.
- ↑ Adam Biessener (November 22, 2010). "The Top 5 Wingmen Of The Decade". Game Informer. Archived from the original on August 18, 2015. Retrieved January 13, 2015.
- ↑ "Top 10 Video Game Companions". VideoGamer. January 27, 2010. Archived from the original on July 17, 2015. Retrieved October 6, 2020.
- ↑ Fenlon, Wes (May 15, 2021). "The Mass Effect trilogy companions, ranked". PC Gamer. Archived from the original on June 1, 2022. Retrieved July 15, 2026.
- ↑ Elker, Jhaan (June 4, 2021). "Every 'Mass Effect' squadmate, ranked from a storytelling perspective". The Washington Post. Archived from the original on June 4, 2021. Retrieved July 15, 2026.
- ↑ Kimberley Wallace (November 22, 2012). "Characters We Want At Our Thanksgiving Table". Game Informer. Archived from the original on August 18, 2015. Retrieved January 13, 2015.
- ↑ Tom Francis (February 16, 2011). "15 things we want to see in Mass Effect 3". PC Gamer. Archived from the original on December 30, 2014. Retrieved January 13, 2015.
- 1 2 Maher, Cian (March 10, 2021). "If You Kill Wrex On Virmire, You're Playing Mass Effect Wrong". TheGamer. Archived from the original on June 24, 2026. Retrieved July 15, 2026.
- ↑ Burch, Anthony (December 19, 2007). "You can always get what you want: Mass Effect and wish fulfillment". Destructoid. Retrieved July 15, 2026.
- ↑ Narcisse, Evan (February 18, 2010). "Wrex in Effect, or, Deep Space and the Negro/Injun/Krogan Problem". The Atlantic. Archived from the original on September 2, 2013. Retrieved July 15, 2026.
- ↑ Maher, Cian (May 22, 2021). "Mass Effect Would Be Rubbish Without The Krogan". TheGamer. Archived from the original on June 24, 2026. Retrieved July 16, 2026.
- ↑ Livingston, Christopher (May 20, 2021). "Years later I'm still annoyed at how Mass Effect did Wrex dirty". PC Gamer. Retrieved July 15, 2026.
- ↑ Patterson, Christopher B. (September 19, 2014). "Role-Playing the Multiculturalist Umpire: Loyalty and War in BioWare's Mass Effect Series". Sage Publishing. p. 8 – 13. doi:10.1177/1555412014551050. Archived from the original on January 6, 2023. Retrieved July 15, 2026.
- ↑ Bosman, Frank G. Gaming and the Divine A New Systematic Theology of Video Games. Routledge. p. 159 – 161. ISBN 9780367786731. Archived from the original on January 27, 2025. Retrieved July 15, 2026.
External links
[edit]- Urdnot Wrex profile on the official Mass Effect website at the Wayback Machine (archived June 23, 2011)
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