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User:Waldyrious/3D

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Table

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maximum # views class type Depth cues supported Other features
psychological physio­logical
static dynam. [1]
(in-scene) occlusion Others [2] from scene movement from viewer movement stereopsis & convergence accommodation multi-user, single display no headgear screen transparency full image opacity 360° move-around freedom 360° look-around freedom direct manipulation
1[3] 2D screens (cinema, TV...) + + + – – – + + + + – + –
duoscopic stereoscopic glasses wavelength filter + + + – + – +[4] – + + – + +
polarized filter
temporal filter
HMD VR/AR glasses – – + + – –
contact-lens display
retinal projection ? ? ?
neural implant
multiscopic auto­stereo screens parallax barriers + + + + + – + + + + – – +
lenticular sheets
anisotropic diffusers –
directional screens rotating screen + – + –
segmented screens
omniscopic re-imaging varifocal mirror – + + + + + + + + + + + +
holography + + +
Volumetric swept volume –[5] + – + + –
static volume ±[6] ±[6] ±[7]
claytronics + + +

Footnotes

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  1. ↑ motion parallax and kinetic depth
  2. ↑ distance fog, perspective and shading/shadows
  3. ↑ monoscopic
  4. ↑ but all users see the same perspective
  5. ↑ Because it is based in persistence of vision
  6. 1 2 Depends on whether the substrate gets opaque or luminescent when active
  7. ↑ Only if using gasous substrates (air, smoke...)

See also

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