Talk:Chess
Add topic| This is the talk page for discussing improvements to the Chess article. This is not a forum for general discussion of the subject of the article. |
Article policies
|
| Find sources: Google (books · news · scholar · free images · WP refs) · FENS · JSTOR · TWL |
| Archives: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13Auto-archiving period: 7 months |
| This article is written in American English, which has its own spelling conventions (center, color, defense, realize, traveled) and some terms may be different or absent from other varieties of English. According to the relevant style guide, this should not be changed without broad consensus. |
| Chess is a former featured article. Please see the links under Article milestones below for its original nomination page (for older articles, check the nomination archive) and why it was removed. | ||||||||||||||||||||||||||||
| This article appeared on Wikipedia's Main Page as Today's featured article on May 10, 2004. | ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| This It is of interest to multiple WikiProjects. | ||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||
| The following reference(s) may be useful when improving this article in the future: |
| This article was selected as the article for improvement on 6 July 2026 for a period of one week. |
"Chesse" listed at Redirects for discussion
[edit]
The redirect Chesse has been listed at redirects for discussion to determine whether its use and function meets the redirect guidelines. Readers of this page are welcome to comment on this redirect at Wikipedia:Redirects for discussion/Log/2026 March 31 § Chesse until a consensus is reached. Mathguy2718 (talk) 16:30, 31 March 2026 (UTC)
Specifying the inability to "undo" castling
[edit]In the castling section of the page, the associated animation displays the two kings castling without any pawns blocking, and then "undoing" the move. While it has been stated that the king cannot castle if it goes through a check, there is no explicit statement that states that once the king has castled, that specific move cannot be undone. Would it be worth adding that for clarification? RexplayzzG (talk) 14:11, 7 May 2026 (UTC)
Semi-protected edit request on 3 June 2026
[edit]This edit request has been answered. Set the |answered= parameter to no to reactivate your request. |
Change 8x8 grid to 8x9 grid HJLG (talk) 13:05, 3 June 2026 (UTC)
Not done: please provide reliable sources that support the change you want made. meamemg (talk) 15:24, 3 June 2026 (UTC)
Notation isn't one of the "rules"
[edit]It isn't even required in tournaments with fast time controls. The rules have already been explained with minimal references to notation. There are other aspects of recent edits/reorganizations that also didn't look like improvements to me. MaxBrowne2 (talk) 20:38, 6 July 2026 (UTC)
- Yeah. We must carefully examine all the recent changes. Some are benign such as using Colle System instead of the Reti as an example of a more positional opening (arguably this is better as many lines of the Reti are tactical), others are change for the sake of change and are slightly worse such as using the Najdorf as an example of a sharp opening in place of the Latvian Gambit (not all lines of the Najdorf are tactical (eg lines where Black plays e5 and play revolves around the hole at d5) but the Latvian is generally rather tactical). Some recent changes might be good, others are at least a little worse. On the plus side, and this is a very big plus, each edit seem localized to specific things with edit summaries that explain the intent of the change. That's hugely helpful. Quale (talk) 21:03, 6 July 2026 (UTC)
- Problems & Studies doesn't belong under heading "Culture", duh. --IHTS (talk) 05:18, 7 July 2026 (UTC)
- Some of the recent reorganization is bad. Introduction of the Chess#Culture section was a mistake. The Chess#Media section is empty (no text) and contains only one subsection, a clear sign of a mistake in organization. The Chess#Modes of play section is another mistake, and again has the terrible empty section with no text for the sole purpose of holding a single subsection. Nesting everything into single subsection sections is not good organization. You should never have two consecutive section headers with no text between, but inexperienced editors gonna do stuff like that. Splitting and renaming the Gameplay section to Chess#Phases and Chess#Elements is another loser. It's worth going over every change to see if there was any useful stuff (I think there are a few tweaks to the cite formatting which are good), but probably we should revert to the earlier and superior organization. Quale (talk) 06:09, 7 July 2026 (UTC)
- Agreed. Revert. (I backed out "Elements" after realizing there's no fixing this.) --IHTS (talk) 06:19, 7 July 2026 (UTC)
- I hope we don't get too many more "improvements". OK I didn't mind the bot on the citations. MaxBrowne2 (talk) 06:28, 7 July 2026 (UTC)
- I hate the whole "competitive play" concept, which isn't even really supported by the USCF source. All chess is competitive. The "modes of play" thing is sucky too. MaxBrowne2 (talk) 21:47, 7 July 2026 (UTC)
- I agree that all games are "competitive", but I hear that word a lot when people mean "organized", in regard to games. I don't know if this misuse of the word is as common in other countries as it is in the U.S.
- I also agree that "modes of play" is not something I am happy about, for the opposite reason: I never hear it called that. Also, grouping OTB, online, computer, and Handicaps together is problematic. The grouping that seems important enough to talk about is OTB vs. correspondence vs. online-using-server. Handicaps goes somewhere else, and computer chess goes somewhere else, can't think about that right now because it's too late at night.
- Thanks for trying to keep up with the Article for Improvement stuff, I have just been too busy with other things, otherwise I would love to jump on this. Bruce leverett (talk) 04:52, 8 July 2026 (UTC)
- A "mode of play" section ought to include correspondence chess, which has a rich history. The article should cover it more in general. All of these "modes of play" are better with their own sections rather than a "supersection" called "modes of play". Also computer chess is not a "mode of play", most people use them for analysis rather than as opponents. I suspect that the editor who added the term "modes of play" comes from a gamer background, they often talk about "modes" in the gamer world, but not really in the chess world. Similarly problems and studies don't belong under "theory", they're their own thing.
- I expressed my concerns before this was even made an "Article for improvement", inexperienced and inexpert editors making bad edits, and this is exactly what has happened. Maybe just wait for he storm to pass and decide what changes we want to keep at the end of the week. MaxBrowne2 (talk) 06:02, 8 July 2026 (UTC)
- Agreed. Even if somewhat better words are findable (e.g. "venues" instead of "modes"), this impulse for collectivization is artificial & misguided. ("Strategy" & "Tactics" were fine under "Gameplay", now under "Theory"?! This doesn't mess w/ Chess theory?! "Problems and Studies" are definitively not "Theory". And the editsum premise
Adding theory to media since nobody is reading a book during a game
is contradicted by the rules of correspondence play. The proposed changes are too dysfunctional at this point to even think about.) --IHTS (talk) 07:27, 8 July 2026 (UTC)- The bot edit adding all that archive stuff was a good one. So were Aaron Liu's, backing out a lot of bad changes. MaxBrowne2 (talk) 07:41, 8 July 2026 (UTC)
- Agreed, but some other chgs remain. Good luck to you & Bruce, I'm out. --IHTS (talk) 07:50, 8 July 2026 (UTC)
- Actually what used to be the lead paragraph of the section called "theory" should probably be its own section called "Chess literature". MaxBrowne2 (talk) 08:37, 8 July 2026 (UTC)
- I agree that the content of the old Theory section didn't live up to its billing as it only discussed chess literature. In fact it included all literature about chess as a whole and not just chess theory literature, so I wasn't completely surprised when a recent edit moved it to a different section. A change was warranted, but that wasn't the right change. We can fix it when the dust settles. Quale (talk) 18:54, 8 July 2026 (UTC)
- Actually what used to be the lead paragraph of the section called "theory" should probably be its own section called "Chess literature". MaxBrowne2 (talk) 08:37, 8 July 2026 (UTC)
- Agreed, but some other chgs remain. Good luck to you & Bruce, I'm out. --IHTS (talk) 07:50, 8 July 2026 (UTC)
- The bot edit adding all that archive stuff was a good one. So were Aaron Liu's, backing out a lot of bad changes. MaxBrowne2 (talk) 07:41, 8 July 2026 (UTC)
- Agreed. Even if somewhat better words are findable (e.g. "venues" instead of "modes"), this impulse for collectivization is artificial & misguided. ("Strategy" & "Tactics" were fine under "Gameplay", now under "Theory"?! This doesn't mess w/ Chess theory?! "Problems and Studies" are definitively not "Theory". And the editsum premise
- I hate the whole "competitive play" concept, which isn't even really supported by the USCF source. All chess is competitive. The "modes of play" thing is sucky too. MaxBrowne2 (talk) 21:47, 7 July 2026 (UTC)
- I hope we don't get too many more "improvements". OK I didn't mind the bot on the citations. MaxBrowne2 (talk) 06:28, 7 July 2026 (UTC)
- Agreed. Revert. (I backed out "Elements" after realizing there's no fixing this.) --IHTS (talk) 06:19, 7 July 2026 (UTC)
- Some of the recent reorganization is bad. Introduction of the Chess#Culture section was a mistake. The Chess#Media section is empty (no text) and contains only one subsection, a clear sign of a mistake in organization. The Chess#Modes of play section is another mistake, and again has the terrible empty section with no text for the sole purpose of holding a single subsection. Nesting everything into single subsection sections is not good organization. You should never have two consecutive section headers with no text between, but inexperienced editors gonna do stuff like that. Splitting and renaming the Gameplay section to Chess#Phases and Chess#Elements is another loser. It's worth going over every change to see if there was any useful stuff (I think there are a few tweaks to the cite formatting which are good), but probably we should revert to the earlier and superior organization. Quale (talk) 06:09, 7 July 2026 (UTC)
Why are none of the editors trying to improve the article coming to the Talk Page?
[edit]Just an observation. MaxBrowne2 (talk) 12:45, 8 July 2026 (UTC)
- Because the Improvement Project communiqué was never designed to elicit conviction? --IHTS (talk) 14:14, 8 July 2026 (UTC)
- Some people just don't like discussing. I've met people that intentionally avoid talk pages to avoid being verbally abused. Dayshade (talk) 20:55, 8 July 2026 (UTC)
- This point holds some water. I read a few of the comments and definitely felt unwelcome as a new editor lol with some ad hominem being thrown my way. I read the most definitely warranted criticism on my edits, but I only avoided commenting for a few days because of a few unwarranted personal attacks. Chuddite (talk) 19:09, 12 July 2026 (UTC)
- Yeah, try to not to take it personally. I've gotten berated by MaxBrowne2 countless times now; he at least has the article's best interests at heart. Dayshade (talk) 12:29, 16 July 2026 (UTC)
- @Chuddite While I definitely see some criticism of your edits, and it hasn't always been diplomatic, I don't see any actual personal attacks on you. Wikipedia is definitely tougher for new editors than it used to be, with so many policies and guidelines to learn, and impatient experienced editors. Well-established high importance articles on specialist topics are a challenge for even experienced editors to work on - that's why I didn't like this being selected as an "article for improvement" with an open invitation to all editors to work on it regardless of experience or subject matter knowledge. As for contentious articles about stuff like Israel and Jeffrey Epstein, I'm scared to even change a punctuation mark. Maybe the best way to start out is to do WP:GNOME edits, small uncontroversial incremental improvements (and even then expect to be reverted sometimes). MaxBrowne2 (talk) 01:02, 17 July 2026 (UTC)
- I've been doing mostly gnome edits, mainly working on tournaments/GMs. I generally edit whatever I'm interested in. I only touched this page out of inexperience/interest in the subject matter. Chuddite (talk) 15:49, 17 July 2026 (UTC)
- To add further, I am not interested in attention (which I doubt is the implication), I explicitly took the invitation from the "article for improvement" badge. Regarding my comments on personal attacks, characterization of editors as opposed to edits goes beyond diplomatic into the personal realm. My first edits were all gnome edits mainly tweaking flags and adding information on tournament results, and those are mainly what I spend my time on. Chuddite (talk) 16:28, 17 July 2026 (UTC)
- This point holds some water. I read a few of the comments and definitely felt unwelcome as a new editor lol with some ad hominem being thrown my way. I read the most definitely warranted criticism on my edits, but I only avoided commenting for a few days because of a few unwarranted personal attacks. Chuddite (talk) 19:09, 12 July 2026 (UTC)
Organization
[edit]@MaxBrowne2 Could you dive into your edits on 8 July more? I've read the edit summaries but I don't get it. These edits have sprawled out the table-of-contents, making the article much harder to navigate.
To me, chess literature is about analyzing the game, problems and studies are about analyzing the game, and "Theory" doesn't have to literally refer to Chess theory as it is also and more commonly (MOS:JARGON) defined as analysis. Though I couldn't find a dictionary entry saying so, so how about going back to grouping those under a big heading but call it "Analysis" instead of "Theory"?
"Modes of play" is also a commonly-understandable phrase and I don't see why being a part of "gamer culture" (a claim I'd dispute, by the way. In video games "modes" is pretty much just difficulty level.) makes it unsuitable as a heading. What means simply "ways the game can be played" seems perfect for an encyclopedia to me, and again, I think we should make articles more understandable for all readers. In solidarity, Aaron Liu (talk) 17:51, 10 July 2026 (UTC)
- I'm not Max, but I have some thoughts about the hierarchical, nested organization that you prefer compared to the flatter organization that the article has had previously. I like a hierarchical presentation for some topics that decompose nicely that way, but I don't think it works well for this article. I also don't think that the nesting makes the article easier to navigate. For one, the nesting introduces new section headers so there are more sections to navigate than with flat organization. In this article I prefer the flatter organization it had. Specifically for theory and compositions, I don't see how putting them under the same parent section would make the article easier to navigate. Ironically, in one place that the article had a nice hierarchical organization it was destroyed by the recent edits. Previously the former Gameplay section neatly contained Theory, Strategy, Tactics, and the game phases (Opening, Middlegame and Endgame). Recent changes have made this so much worse. The current Chess#Theory section is empty, no text and just a link. (Hint: if your edit puts two consecutive section headers adjacent to each other with no text between, you're doing it wrong.) This is just so bad it's clear that some of the recent editors lack experience both in editing the encyclopedia and in general good writing. I suspect soon we will put things back much the way they were. Quale (talk) 21:04, 10 July 2026 (UTC)
- My plan is to itemize all the changes at the end of the week, then we can decide which were actually improvements that we want to keep, which need to be reverted or otherwise changed, and which are neutral (e.g. "End of the game" vs "Result" header, what difference does it make?). I don't like the "modes of play" section. "Computer chess" isn't really a "mode of play", most people don't use engines as opponents, they use them for analysis. Problems and studies are an esoteric field which are more about artistic effect than improving your chess. They're really their own thing, rather than a part of "theory". MaxBrowne2 (talk) 02:48, 11 July 2026 (UTC)
- Yes, there are competitions re problem solving, and problem composition, that give prizes and draw hundreds, who'd be perplexed seeing the recent categorizations. List of chess variants used to have "flat" navigable organization, after someone insisted on complicating it w/ excessive nesting and over-thinking, I never went back there. --IHTS (talk) 03:11, 11 July 2026 (UTC)
- You have a great point with Computer chess. I agree it should be moved out, probably between "Analysis" and "Ways to play".Knight's tour being "artistic effect" (of little practical utility) doesn't stop it from being analysis. Same goes for problems and studies. In solidarity, Aaron Liu (talk) 20:12, 11 July 2026 (UTC)
- Quite aside from the questions of organization, “mode of play” is not a self-explanatory term, and it is not widely used among chess players. We should not be making up new technical terms to write an encyclopedia article. Bruce leverett (talk) 03:55, 11 July 2026 (UTC)
- Yes. Chess has a well-developed literature, far more extensive than for any other game, so there is no reason to make up eccentric terminology to describe it. Quale (talk) 05:02, 11 July 2026 (UTC)
- One thing of the two I'm trying to combat is exactly MOS:JARGON, using words only those who've read chess literature would understand on an article written for far more common people than just chess aficionados. "Mode" isn't eccentric either. In solidarity, Aaron Liu (talk) 14:50, 11 July 2026 (UTC)
- The Glossary of chess explains terms used in mainspace chess articles. (Same as any other of the numerous WP glossaries.) --IHTS (talk) 16:56, 11 July 2026 (UTC)
- MOS:JARGON applies regardless of whether the reader can search up what the jargon means or not. In solidarity, Aaron Liu (talk) 19:29, 11 July 2026 (UTC)
- Other than the word "[chess] theory", what specific specialized words are you complaining about, specifically? --IHTS (talk) 20:28, 11 July 2026 (UTC)
- MOS:JARGON applies regardless of whether the reader can search up what the jargon means or not. In solidarity, Aaron Liu (talk) 19:29, 11 July 2026 (UTC)
- The Glossary of chess explains terms used in mainspace chess articles. (Same as any other of the numerous WP glossaries.) --IHTS (talk) 16:56, 11 July 2026 (UTC)
- One thing of the two I'm trying to combat is exactly MOS:JARGON, using words only those who've read chess literature would understand on an article written for far more common people than just chess aficionados. "Mode" isn't eccentric either. In solidarity, Aaron Liu (talk) 14:50, 11 July 2026 (UTC)
- Unfortunately I do not see how it is not self-explanatory. "Modes" has the very common definition of "methods" or "ways". How about "Ways to play"? In solidarity, Aaron Liu (talk) 14:50, 11 July 2026 (UTC)
- Well, neither of those problems (jargon or strangely opaque section titles) existed before the article was "improved". So an easy solution is to go back to the way it was before. You've created a false dilemma. Quale (talk) 15:15, 11 July 2026 (UTC)
- Are you sure about that? I don't see that in the revision. In solidarity, Aaron Liu (talk) 19:28, 11 July 2026 (UTC)
- I'm pretty sure. Look at the section titles before the article was "improved". Which of those section titles is difficult to understand jargon, and which of them is not understandable to someone who is not a chess afficionado? You can say, MOS:JARGON, MOS:JARGON, MOS:JARGON, I can can agree with that principle in the abstract. I'm asking you to apply it specifically to this article and explain which particular recent edits by you and others improved an issue with jargon. If there are or were jargon issues in this article you should be able to point us directly to them. I haven't seen it. Instead I've seen edits making unnecessary and irrelevant edits (changing "End of the game" to "Result", which is simply worse) or jamming unrelated things under bland headers such as "Theory". Quale (talk)
- Agreed. And it s/b consistent w/ Algebraic notation (chess)#End of game. --IHTS (talk) 20:49, 11 July 2026 (UTC)
- Pinging @Ihardlythinkso, who also asked above.(Besides changing "Compositions" back to "Problems and studies", which we all agree with,) My argument is a little different. I was responding to MaxBrow's edit summary
Problems and Studies does not belong under "theory", it's a distinct branch of chess
. It is based on the understanding of "Theory" narrowly as "Chess theory", which is jargon. Chess literature is theoretical, chess problems are theoretical, and "Chess theory" is theorectical. MaxBrow also objected to "Modes of play" as "gamer culture"; I'm pointing out that it and "Ways to play" are simply common expressions, and that in the spirit of MOS:Jargon common expressions should in fact be preferred and not objected to. Regardless I'm happy to drop the first point and ask about grouping the same sections under "Analysis".Anyways, could we go back to talking about what I asked to discuss from the start? The organization of ways chess is played under "Ways to play" and the ways chess is analyzed under "Analysis"? I never mentioned anything about "End of the game" vs. "result". It's a bit exhausting to discuss what I haven't argued. In solidarity, Aaron Liu (talk) 21:21, 11 July 2026 (UTC)- Not about you/no one asked you to do that. The secname choice was a topic, regardless who worsened it. --IHTS (talk) 21:57, 11 July 2026 (UTC)
- Sure. I want to talk about the reason I opened this talk page section, though. I want to see compelling reasons I shouldn't organize under the two parent sections I mention. In solidarity, Aaron Liu (talk) 00:29, 12 July 2026 (UTC)
- Not about you/no one asked you to do that. The secname choice was a topic, regardless who worsened it. --IHTS (talk) 21:57, 11 July 2026 (UTC)
- Pinging @Ihardlythinkso, who also asked above.(Besides changing "Compositions" back to "Problems and studies", which we all agree with,) My argument is a little different. I was responding to MaxBrow's edit summary
- Agreed. And it s/b consistent w/ Algebraic notation (chess)#End of game. --IHTS (talk) 20:49, 11 July 2026 (UTC)
- I'm pretty sure. Look at the section titles before the article was "improved". Which of those section titles is difficult to understand jargon, and which of them is not understandable to someone who is not a chess afficionado? You can say, MOS:JARGON, MOS:JARGON, MOS:JARGON, I can can agree with that principle in the abstract. I'm asking you to apply it specifically to this article and explain which particular recent edits by you and others improved an issue with jargon. If there are or were jargon issues in this article you should be able to point us directly to them. I haven't seen it. Instead I've seen edits making unnecessary and irrelevant edits (changing "End of the game" to "Result", which is simply worse) or jamming unrelated things under bland headers such as "Theory". Quale (talk)
- Are you sure about that? I don't see that in the revision. In solidarity, Aaron Liu (talk) 19:28, 11 July 2026 (UTC)
- Well, neither of those problems (jargon or strangely opaque section titles) existed before the article was "improved". So an easy solution is to go back to the way it was before. You've created a false dilemma. Quale (talk) 15:15, 11 July 2026 (UTC)
- Yes. Chess has a well-developed literature, far more extensive than for any other game, so there is no reason to make up eccentric terminology to describe it. Quale (talk) 05:02, 11 July 2026 (UTC)
- The Table of Contents by default only lists the top-level headings (or at least in skins that aren't the ones most of our readers see, it is extremely easy to browse the ToC by top-level headings). It is designed so that you can look over it, decide under which broader topic what you're looking for/interested in belongs (theory and compositions are both about analyzing the game), and skip the parts you don't want and find the parts that you want to see. Right after my edit, we had an easy-to-read 8 top sections. Now we have 13. That is a lot more; the magic number for organizing things is 7, tops. I don't see why you support organizing the former Gameplay subsections together but not anything else.
I dispute that this is categorically bad (oftentimes the purpose of a parent section is to simply help organize subsections) but my edit actually addressed that. I put the "Chess literature" section as the lede to that section (which happens to also be the way it was before that you look up to). It was MaxBrow's edit that emptied it. In solidarity, Aaron Liu (talk) 19:28, 11 July 2026 (UTC)The current Chess#Theory section is empty, no text and just a link.
- That's a misinterpretation of the Magical Seven article, which is re short-term memory, not scanning a TOC in text in front of you. --IHTS (talk) 20:34, 11 July 2026 (UTC)
- Agree with IHTS about 7 not being relevant here. There's no need to memorize the top level sections, you simply read them. I haven't paid any attention to my Wikipedia skin in years but I see all levels of the TOC expanded by default. Adding additional parent sections makes the TOC longer for me, but I can't speak for the experience of others. On mobile it's actually the opposite problem. On my phone I don't get a TOC but the sections default to collapsed. That's great since you can scroll quickly through an article and tap the section of interest to read it. Except when you nest the sections using a strange organization that puts things in unexpected places. Then to find what you want you have to start expanding things randomly. Quale (talk) 20:43, 11 July 2026 (UTC)
- Miller's Law also applies to working memory—which was only differentiated from short-term memory decades after his article was published—and working memory is what you use to navigate a ToC. (c.f. The Magical Number Seven, Plus or Minus Two § The "magical number 7" and working memory capacity or Working memory § Capacity). Working memory is what you use to read.You only need to expand things randomly if the parent headings seem unrelated to what you're trying to find. Could you make the argument that the organization right after my edit puts things in unexpected places?
As I mentioned, that doesn't necessarily mean it becomes harder to navigate if the amount of unindented/top-level items is decreased. In solidarity, Aaron Liu (talk) 20:51, 11 July 2026 (UTC)Adding additional parent sections makes the TOC longer for me
- I think that's simply a false claim when applied to searching a list such as a TOC. Memory required to sequentially search a list is very small. Examine each entry in turn. Either it's what you want or it isn't and you move to the next item. No history is required, you need only remember two items, what you're looking for and your current location in the list. I agree that there is some number of top level sections that is undesirably large, but I don't think that number is as small as 8. In July the article had 13 top level sections (not counting the standard end matter such as See also, Notes, References, External links, etc.), a number that I don't consider excessive for a large topic. I understand that other editors disagree. I didn't look closely at recent history to pinpoint the version with the greatest consolidation, but I did see it got down to 9 items at the cost of gravely misplacing some sections such as putting Compositions under Culture (?!). (This directly undercuts the claim that reducing the number of top level sections doesn't impede navigation—how is the reader expected to know to look for chess composition under Culture?) And then there was the bizarre rename of the "Organized competition" section to "Competitive chess". This didn't reduce the number of top level sections and I have no idea what that was about. Since chess is a non-cooperative two-player game it's basically always competitive. Chess compositions are often solved by individuals, but even problem solving can be competitive (see World Championship of Chess Composition.) It's just the kind of random strangeness that happens when a well-developed article gets sniped by drive-by editors. Quale (talk) 05:53, 12 July 2026 (UTC)
- Miller's Law also applies to working memory—which was only differentiated from short-term memory decades after his article was published—and working memory is what you use to navigate a ToC. (c.f. The Magical Number Seven, Plus or Minus Two § The "magical number 7" and working memory capacity or Working memory § Capacity). Working memory is what you use to read.You only need to expand things randomly if the parent headings seem unrelated to what you're trying to find. Could you make the argument that the organization right after my edit puts things in unexpected places?
- My plan is to itemize all the changes at the end of the week, then we can decide which were actually improvements that we want to keep, which need to be reverted or otherwise changed, and which are neutral (e.g. "End of the game" vs "Result" header, what difference does it make?). I don't like the "modes of play" section. "Computer chess" isn't really a "mode of play", most people don't use engines as opponents, they use them for analysis. Problems and studies are an esoteric field which are more about artistic effect than improving your chess. They're really their own thing, rather than a part of "theory". MaxBrowne2 (talk) 02:48, 11 July 2026 (UTC)
I'm thinking "Chess literature" might be an appropriate subject for a spinoff article. We could give a history, mentioning all the important early works like Lucena, Damiano, Ruy Lopez, Greco, the Italians, Philidor, Sarratt, Staunton etc, right up to important modern(ish) works like 60 Memorable Games (Beware recentism). Chess libraries, List of chess books and List of chess periodicals can then be under "see also" in the new article. MaxBrowne2 (talk) 07:55, 12 July 2026 (UTC)
Greetings. I don't quite understand why MaxBrowne2 is receiving credit for the bad edits that were mine. I would like to address a few of the following points. First, I see that the reorganizations I made to the article are favored by an incredibly tiny minority of people. I did not make these as a "drive-by" editor as Quale was implying. First and foremost, I read the article over a few times and I have been interacting with the chess world and its media for a while now. In my opinion, the biggest mistake I made was making ambitious edits that were not discrete and well annotated. Additionally, I was drafting and planning on adding significant prose to follow up on the edits, but I saw that they were largely unpopular and mostly undone which sort of prevented that in my opinion. Further addressing Quale, I think some of the comments made by yourself are not in the spirit of Wikipedia, which I am incredibly new to so this should be taken with a grain of salt. I think your point on myself lacking experience in good writing is categorically a personal attack. I don't understand how I could address this, do I need to post several of my academic works to show that I have experience in producing decent writing? Saying that the editor who made those edits has zero experience in good writing is incredibly condescending and unnecessarily rude. Saying that I made a few bad edits is of course completely acceptable, and I welcome and encourage any and all criticism as my end goal is improve the article as it is for the rest of you. My first edits to Wikipedia were on Aleksandr Shimanov, Lazaro Bruzon Batista, and the Tata Steel Chess Tournament 2026 where Quale helped me resolve a dispute. I only edit on topics that I am interested in. I do not edit for the sake of doing whatever. Regarding the content of the article that I changed, I engaged in the nesting as I believed that undue prominence was given to topics like handicaps which are incredibly rare and unpopular nowadays at the top level, unlike the times when Philidor played matches down an f-pawn. I have taken in and hopefully understood most of the reasons why the changes were reverted, so I see little reason for myself to expend energy and time on defending or explaining them. I plan on revisiting this article when I have developed much more experience with Wikipedia. I have developed my experience largely through making edits in accordance with all of the guidelines/guidance pages that Wikipedia offers, and making mistakes which I hope to correct. My sincerest apologies for making poor edits. Chuddite (talk) 19:03, 12 July 2026 (UTC)
"Analysis" section
[edit]Would we kindly get to the changes I opened this section to talk about? Surely there's other places you can complain about "End of the game" vs. "Result", "Organized competition" vs. "Competitive chess", Chess problems under "Culture" (we don't even have a Culture section anymore), or the lack of an article for Chess literature. Isn't that everything the section above was about? I have no idea who you're talking to when you say these things. I have never argued anything about these things.
I'll cut what I've said down to just one thing: the "Analysis" heading I propose—namely, renaming the big "Theory" section to "Analysis" (as all of it is about ways Chess is analyzed), putting "Problems and studies" under it at the end, and putting the "Chess literature" section's contents as the "lede" to this "Analysis" section. Basically, how the "Theory" section looks like in this revision but make it named "Analysis" instead (and probably link the first occurrence of "Chess theory" rather than saying it is the main article for "Analysis"). Could we discuss that? Otherwise I'll assume that there is no opposition. I'll also propose putting "Handicaps" under "Rules" since "Time controls" is also there. In solidarity, Aaron Liu (talk) 21:25, 12 July 2026 (UTC)
- The proposals you made seem like a great idea as all works of chess come from chess analysis. My original intention with culture was cover everything that was made about the game, including game collections that turned into books, opening theory, compositions, etc. Analysis seems like the perfect word to cover what I was intending. I think handicaps and time controls should belong in rules as well. Regarding computer chess and correspondence chess, I think the possibility of juxtaposing them to tournament chess and internet chess is something that should be explored. Regarding your confusion over some of my other comments, I had no intention of referencing yourself or really anyone in particular. I was merely attempting to explain myself and my good faith intentions which I believe were marred by Quale's ad hominem. I apologize about that being unclear. Chuddite (talk) 21:32, 12 July 2026 (UTC)
- Chess jargon as it is generally used is, of course, idiosyncratic and full of historical accidents. Why is "Theory" called "Theory"? It doesn't make sense; it's closer to the opposite, something like "Praxis". But this is why we have to adhere so closely, in this article, to the jargon that is in general use. We are teaching vocabulary as much as anything. Problems and studies are not generally referred to as "analysis", so even if we had a section called "Analysis", problems and studies would not be in it. Nor are they generally called "theory". Likewise for teaching readers what "opening", "middlegame", and "endgame" are, or teaching them what "strategy" and "tactics" are. It may make perfect sense to you to call these things "analysis" or "theory", but they don't go by those names in the thousands of books, magazines, and websites about chess, so if we call them by those names, readers will notice the difference, and it is Wikipedia, not the books, magazines, and websites, that will come off looking bad. Bruce leverett (talk) 04:06, 13 July 2026 (UTC)
- "Gameplay" isn't a Chess jargon term in general use either, to my knowledge. It is only a phrase in common use as much as "Analysis" is. I don't see anything I'd put under "Analysis" under the "Gameplay" name
in the thousands of books, magazines, and websites about chess
. In solidarity, Aaron Liu (talk) 01:51, 16 July 2026 (UTC)
- "Gameplay" isn't a Chess jargon term in general use either, to my knowledge. It is only a phrase in common use as much as "Analysis" is. I don't see anything I'd put under "Analysis" under the "Gameplay" name
- Analysis is a terrible section title that would serve no purpose in this article. Criminy. To make suggestions like that you really need more familiarity with the subject matter. Quale (talk) 04:08, 13 July 2026 (UTC)
- Could you explain why it is terrible? In solidarity, Aaron Liu (talk) 01:52, 16 July 2026 (UTC)
- Bruce explained some problems with it. There are so many that I won't be able to mention them all, but I'll say a few things. The first thing to remember, is even with MOS:JARGON in mind, you have to be very careful when you use jargon terminology in the article even when you don't intend the jargon meaning. "Analysis" has a specific jargon meaning in chess, and an attempt to use it with a different meaning in this article will be confusing and bad. I'll write more about the jargon meaning of analysis in chess below.
- A section titled "Analysis" about ways chess is analyzed is already a mistake. I think it's intended to be about chess analysis, in other words, analysis of chess play. But the title "analysis" is very broad and ambiguous and would apply just as well to analysis of chess in a larger context, for example how chess compares to other board games or influenced the history of board games, or the ways that people have compared chess to war gaming or use for military training, or analysis of the cultural and historical influences of chess. That could perhaps be repaired by using a more specific title such as "Chess analysis", but the other problems remain. There's no need to rename "Theory" to "Analysis" because Theory was itself a bad rename of "Gameplay" and gameplay is a better section title than analysis or theory. It's back to gameplay now anyway.
- Problems and studies are not chess analysis. Chess problems actually involve calculation, which is distinct skill from analysis. Calculation involves determining a sequence of moves. Analysis requires assessing the relative merits of a position. This might seem to not be different if you don't play chess, but it's important for an encyclopedia to get these things right. If you look at chess problem you will see that chess problems are generally divorced from practical chess play. Many types of chess problem are completely removed from practical play, such as those using fairy chess pieces and rules, helpmates, selfmates, series movers, retrograde analysis, etc. There's no chess analysis involved in solving most chess problems as there is no analysis which side has a positional advantage (better pawn structure, more space, greater mobility, king safety, etc.). Chess problems are varied and serve multiple purposes. Usually problems are judged on aesthetics and have little to no connection with regular game, but tactical puzzles can be used for training and some endgame studies are important for theory. Because chess problems are not one thing, putting them in their own section is the only sensible thing. They are too broad to fit in an Analysis or Theory section, but a small but significant set of problems are important to practical play so problems also don't fit under Culture or Aesthetics either.
- This is not a problem of your making, but chess literature was recently put in a new Theory subsection of Gameplay and that isn't really right either. First, chess literature is not all about chess theory and all works of chess do not come from chess analysis. It is not even approximately true that all works of chess come from analysis. Chess literature includes a lot of history of chess and chess players and that ain't theory. It also includes poetry, and although most mentions of chess in poetry are "chess in literature" rather than "chess literature", there is also chess poetry that is really chess books with poetry rather than poetry books with chess. There are also chess joke books. I might be the only one here old enough to have greatly enjoyed The Fireside Book of Chess (Irving Chernev and Fred Reinfeld, 1966), but it isn't unique. I think most Wikipedia chess editors are avid players and have a strong focus on practical gameplay. This leads to some of the other important aspects of chess (eg chess history, chess in culture) to be less emphasized, and equating chess literature with chess theory is a mistake born of this. Currently the chess literature section is too short to stand on its own, but unless someone comes up with something much better than Theory then I think it belongs in its own section. I know that isn't what you want. Quale (talk) 03:48, 16 July 2026 (UTC)
- I think I said in another thread, Chess literature would be a good subject for a separate article. We could go into the history, write about the different kinds of books out there, mention the major magazines and journals. The chess literature section in this article could then be written in summary style. MaxBrowne2 (talk) 06:19, 16 July 2026 (UTC)
- Thank you. I think, then, the section could be called "Calculation" instead. All of the subsections would be related to sequences of moves and the heading's meaning is quite easy for someone uhacquainted to guess. In solidarity, Aaron Liu (talk) 00:38, 17 July 2026 (UTC)
- And people unfamiliar with chess do not understand a section called "Gameplay"? I'm afraid I find the suggestion that this article should have a section called Calculation instead of Gameplay so obviously bad that I can't really engage with it. "All of the subsections related to sequence of moves" is just not a thing that the real world uses to organize study or encyclopedic discussion of chess. This idea is just so strange. I really don't understand what problem you think this would solve. Quale (talk) 02:49, 17 July 2026 (UTC)
- Forget "Analysis" and "Calculation", those are invisible mental processes so who can really be sure they're even a thing? But we can witness players pouring intensely over board positions with their eyes, so "Eyeballing" has to be the perfect NPOV choice! (We might need a disclaimer re Literature, 'cause eyeballing is involved there too; or we might skip the disclaimer by simply putting Literature under Eyeballing.) Note that "Touching/Feeling" w/ be a congruence for the visually impaired, so it's clear everything snaps into place w/ this improvement idea. You're welcome! <Sorry, couldn't help myself.>
--IHTS (talk) 08:17, 17 July 2026 (UTC)
- "Eyeballing" sounds a bit too colloquial to me. MaxBrowne2 (talk) 09:42, 17 July 2026 (UTC)
- Oh don't you be another wet blanket on an obvious improvement.
--IHTS (talk) 12:03, 17 July 2026 (UTC)
- Oh don't you be another wet blanket on an obvious improvement.
- "Eyeballing" sounds a bit too colloquial to me. MaxBrowne2 (talk) 09:42, 17 July 2026 (UTC)
- I never suggested people don't understand the heading "Gameplay"; I've been arguing against the strongest versions of your arguments, so I would encourage you to do the same. "Gameplay" doesn't include "Problems and studies" and implies that it should include "Rules". The area of the article that would be covered by this "Calculation" section is likely of interest to a similar group of people browsing. In solidarity, Aaron Liu (talk) 16:53, 17 July 2026 (UTC)
- I agree that Gameplay could include Rules, but the organization the article had (and I think has again) is clear. Every one of your suggestions has fatal flaws. "Calculation" is not a good heading for phases of the game since they involve analysis, especially the middlegame. (The endgame tends more to calculation.) You could instead try a section called "Calculation and analysis", but aside from being unnatural and awkward it runs into the ultimate problem—your goal is not a worthy goal. It is an unfixable mistake to jam chess problems in the same section as phases of the game because problems have no connection whatsoever to the opening. (Chess problem connections to the middlegame and endgame are impossibly weak as well.) You are trying to combine two things that are not related except that they are both part of chess. "Things related to sequences of chess moves" is an utterly moronic way to try to organize anything about chess. I thought this problem was caused by a lack of chess knowledge, but now I think it is perhaps a broader issue of inability to discern important distinguishing characteristics from trivial surface details. Putting chess problems in the same section as the phases of the game is a complete nonstarter, and your continuing insistence that the article should do this because they are both sequences of moves is mind boggling.
- I am more sympathetic to attempts to put "Online chess", "Computer chess", and "Chess in public spaces" under a parent section. The difficulty is finding a good section title. "Modes of play" was not it, and I don't have any good ideas of my own. (If you asked a chess player, "what is your mode of play?", they wouldn't have any idea what you were talking about.)
- Ultimately I think the idea that the article would be better if it had 7 top level sections instead of 12 is simply misguided. Looking at music, a subject that chess is sometimes compared to, I see the music article also has 12 top level sections. I think the music article is well organized and doesn't need to be reorganized to reduce the number of top level sections. In fact I think the music article is organized a little better than this chess article is, which does mean that this article can be improved. But "Analysis" (or "Calculation") and "Modes of play" are not improvements. (Please, please, please do not go to Talk:music and tell the music editors that their article has too many sections. I do not intend to export my troubles to innocents.) Quale (talk) 00:08, 19 July 2026 (UTC)
- Could you elaborate on how midgame is analysis instead of calculation? At this point I think we should put this to RfC.I did propose "Ways to play". We could also do "Places to play", "Setting of play", though I agree the last one is weird.The music article has 12 top sections because it has more subheadings too. It simply offers way more breadth than the Chess article, so I think it absurd that Chess is spread as flat as Music. It's aiming at a housefly with a cannon. You can see that Music in fact has the structure that I want, as most headings have quite a few subheadings under. It's vertical. In solidarity, Aaron Liu (talk) 20:43, 25 July 2026 (UTC)
- Calculation and analysis go hand in hand in chess, but analysis has greater importance in middlegames because it is usually not possible to calculate a middlegame to checkmate. Judgment is required to render an opinion on a middlegame position as positional considerations (space, pawn structure, king safety, etc.) are important. This mostly goes away in the endgame and calculation is a larger part of the evaluation. But it mostly doesn't matter for organization of this article. Opening, middlegame, and endgame are obviously related things and it's clear that they should be described in the same part of the article. Chess problems are not like the opening, middlegame, or endgame and they do not belong in the same section as the phases of the game. Chess problems are not a phase of the game. You are welcome of course to start an RFC on this or anything else.
- "Ways to play" is well motivated, although I don't think it's perfect as the language includes unrelated things. (For example, online chess, blindfold chess, odds chess, and chess variants). I'm trying to remember now if "Online chess" and "Computer chess" were intended to be subsections of the same section. This poses a difficulty because online chess and computer chess are different things. Online chess is a very popular way that people play with other people, and today computer chess is almost exclusively computers playing against computers, or people directing computers to analyze.
- I think that your observation that the music article sections form a bushier tree and the chess article organization doesn't branch deeply is off base. When I look at music, I see four sections with no subsections: music#Etymology and terminology, music#Philosophy, music#Media and technology, and music#Therapy. The chess article currently has six sections with no subsections. You could say, OMG, chess has 50% more top level sections with no subsections, but really it's only two more. Not a big deal in my opinion. This number could be reduced easily by introducing some subsections into a couple of the baren parent sections but I don't think that would improve the article. Quale (talk) 00:24, 26 July 2026 (UTC)
- Could you elaborate on how midgame is analysis instead of calculation? At this point I think we should put this to RfC.I did propose "Ways to play". We could also do "Places to play", "Setting of play", though I agree the last one is weird.The music article has 12 top sections because it has more subheadings too. It simply offers way more breadth than the Chess article, so I think it absurd that Chess is spread as flat as Music. It's aiming at a housefly with a cannon. You can see that Music in fact has the structure that I want, as most headings have quite a few subheadings under. It's vertical. In solidarity, Aaron Liu (talk) 20:43, 25 July 2026 (UTC)
- Forget "Analysis" and "Calculation", those are invisible mental processes so who can really be sure they're even a thing? But we can witness players pouring intensely over board positions with their eyes, so "Eyeballing" has to be the perfect NPOV choice! (We might need a disclaimer re Literature, 'cause eyeballing is involved there too; or we might skip the disclaimer by simply putting Literature under Eyeballing.) Note that "Touching/Feeling" w/ be a congruence for the visually impaired, so it's clear everything snaps into place w/ this improvement idea. You're welcome! <Sorry, couldn't help myself.>
- And people unfamiliar with chess do not understand a section called "Gameplay"? I'm afraid I find the suggestion that this article should have a section called Calculation instead of Gameplay so obviously bad that I can't really engage with it. "All of the subsections related to sequence of moves" is just not a thing that the real world uses to organize study or encyclopedic discussion of chess. This idea is just so strange. I really don't understand what problem you think this would solve. Quale (talk) 02:49, 17 July 2026 (UTC)
- Could you explain why it is terrible? In solidarity, Aaron Liu (talk) 01:52, 16 July 2026 (UTC)
Page Improvement
[edit]Hi! I am a new editor, and recently I made some large sweeping edits to this page. I saw that they all got undone, and I take no offense to this whatsoever. I am trying to learn about why they were flawed. I saw that the article is currently marked as a target of improvement, and I tried to model the article after the one on Go.
The only thing I want to say about the current format is that I believe some things take such strong precedence in the article such as handicaps standing as prominently as history, a scant amount of words to cover the ever large body of literature, and in some abstract sense a lack of flow. I'm currently drafting something for literature and other forms of media. - Chuddite (talk) 22:25, 8 July 2026 (UTC)
- FYI, small, discrete edits are easier for others to review, and new threads should be added to the bottom of a talk page for consistency. —ClaudineChionh (she/her · talk · email) 03:27, 11 July 2026 (UTC)
- @Chuddite: Some of your edits were changing names of sections and reorganizing. Some of these ideas are discussed in the above conversation, #Organization. It appears that another editor has been blamed for them. If you could explain your reorganization ideas more fully in that conversation, or in this one, it might clear the air. Thanks! Bruce leverett (talk) 03:01, 12 July 2026 (UTC)
- MaxBrow reverted many of Chuddite's changes. I think the edits were correctly attributed. Sorry if it sounded like I said MaxBrow made Chuddite's changes. In solidarity, Aaron Liu (talk) 21:05, 12 July 2026 (UTC)
- Well, I may have misread things in my attempt to catch up with this conversation after a long weekend. It looked to me as if people were complaining to you about changes that had actually been made by Chuddite, thus I said "... another editor had been blamed for them." But I'm happy to drop that if it was an incorrect observation. Bruce leverett (talk) 03:11, 13 July 2026 (UTC)
- MaxBrow reverted many of Chuddite's changes. I think the edits were correctly attributed. Sorry if it sounded like I said MaxBrow made Chuddite's changes. In solidarity, Aaron Liu (talk) 21:05, 12 July 2026 (UTC)
FIDE ratings
[edit]@MaxBrowne2: What is the source for the claim that until recently only international tournaments could be rated by FIDE? Reading that prompted me to think about rated events I played in during the early 1980's, because I was in several "futurity" tournaments, which were specifically organized to get ratings for local players. I thought perhaps some of them had no foreign players, but I can't clearly remember. Also, I would assume a rule like that would have prevented the U.S. championships from being rated, too, but I am sure I was not paying attention back then to whether or not those championships were FIDE rated. Bruce leverett (talk) 03:13, 12 July 2026 (UTC)
- I distinctly remember reading that the USSR championship was not FIDE rated, I'll see what I can find. MaxBrowne2 (talk) 03:55, 12 July 2026 (UTC)
- ok it seems I got it wrong. Originally there was a minimum rating of 2200 on the FIDE list, so most amateur tournaments would not have qualified. Also, national federations may or may not have submitted a tournament for rating. I'll revise my text. FIDE adopted a specific regulation in 1982 which confirmed their current practice. The difference today is that the rating floor is now 1200. MaxBrowne2 (talk) 04:02, 12 July 2026 (UTC)
- They've actually raised the floor back up to 1400 and done a few other tweaks. What happened is that a lot of junior players entered the list, and of course they were almost always underrated. As established players lost rating points to rising juniors, they in turn became underrated and took rating points off higher rated players. It had a knock-on effect causing widespread rating deflation all the way up to the top of the list. The original rating list was never designed for players outside the small pool of professionals. See https://blog.frbe-kbsb-ksb.be/blog/fide-ratings-revisited/ MaxBrowne2 (talk) 06:28, 12 July 2026 (UTC)
- From my understanding, the FIDE rating system has had negligible effort made towards preventing rating deflation unlike the US Chess Federation which has instituted rating floors up to 2200 in addition to other measures to address the issue of underrated children. Chuddite (talk) 19:10, 12 July 2026 (UTC)
- Thanks very much for doing this research. Of course when I was active in the 1980's the rating threshold was 2200, and when I miraculously got that rating, I was happy to get invited to futurity tournaments. Next best thing to having a title. Nowadays, of course, there is no such threshold. I was curious as to when the threshold was lowered and how far, but I had no idea where to look for answers to questions like that.
- Your link to regulation from 1982 appears actually to be regulations from 2009. It gives the rating floor as 1200. The blog by Vlad_G92 gives a brief history of the rating floor, but it does not look reliable, since it never even mentions 1200. I suppose that we could reliably reconstruct a history by looking at past FIDE rating regulations, but Chess doesn't need that. In any case, we should not be saying that "It has since been reduced to 1200", because according to Vlad_G92 it isn't that low any more. Perhaps "It has since been reduced" would be sufficient. Bruce leverett (talk) 03:07, 13 July 2026 (UTC)
- They've actually raised the floor back up to 1400 and done a few other tweaks. What happened is that a lot of junior players entered the list, and of course they were almost always underrated. As established players lost rating points to rising juniors, they in turn became underrated and took rating points off higher rated players. It had a knock-on effect causing widespread rating deflation all the way up to the top of the list. The original rating list was never designed for players outside the small pool of professionals. See https://blog.frbe-kbsb-ksb.be/blog/fide-ratings-revisited/ MaxBrowne2 (talk) 06:28, 12 July 2026 (UTC)
- ok it seems I got it wrong. Originally there was a minimum rating of 2200 on the FIDE list, so most amateur tournaments would not have qualified. Also, national federations may or may not have submitted a tournament for rating. I'll revise my text. FIDE adopted a specific regulation in 1982 which confirmed their current practice. The difference today is that the rating floor is now 1200. MaxBrowne2 (talk) 04:02, 12 July 2026 (UTC)
List of changes since added to "articles for improvement"
[edit]- Bot changed some citation formatting, removing the "df=dmy-all" parameter, formatting dates as "dd month yyyy" and adding links to the internet archive.
- Example given of divergence between FIDE and USCF rules.
- Mention of restricting trans-women from entering women't tournaments.
- Though it doesn't change the display, a couple of "|" characters in chess diagrams were illogically moved to the next line.
- Syntax of the en passant anchor for the Special pawn moves header was changed.
- added to the end of the rules section.
- Chess literature moved outside of the "Gameplay/Theory" section to become its own section.
- "Gameplay" header change to "Theory".
- Phases and subsections moved to before Strategy and Tactics.
- Diagram caption changed from "the King's Pawn Game" to "White's King's Pawn Game".
- Example openings changed - Reti Opening to Colle System and Latvian Gambit to Sicilian Najdorf
- Order of sections after Gameplay/Strategy changed: was Handicaps, Problems and Studies, Chess in public spaces, Organized competition, History, Connections to other fields, Online chess, Computer chess; now Problems and Studies, Chess in public spaces, Online chess, Computer chess, Handicaps, Organized competition, History, Connections to other fields.
- Chess in public space gallery trimmed
- Two more tournament formats described (Scheveningen + knockout)
- Mention of FIDE's function in maintaining an international rating list
- Order of Categories changed.
It's possible I missed some textual changes since it's difficult to compare sections that have been moved, but I don't recall many such changes. Honestly most of the changes I've listed are neutral at best. MaxBrowne2 (talk) 07:19, 14 July 2026 (UTC)
- Thanks for compiling this, I know it's a significant amount of work. Some quick thoughts:
- Good changes: 1 (citation polish), 3 (trans-women in sports is a topic of interest), 7 (chess literature didn't belong in Gameplay or Theory)
- Bad changes: 8 (Gameplay was a better section title than Theory),
- Mixed: 11 (Colle is a better example of a quiet system than the Reti so this is an improvement but Najdorf is a worse example of a tactical system than the Latvian)
- Unclear: 6 (not sure what was added to the end of the rules section but I didn't look closely), 10 (I don't know what caption change this is)
- Other thoughts:
- the current text on trans-women in chess is chicken shit ("FIDE's rules were most recently revised in 2023 to restrict entrance to women's events."), it should just explicitly say FIDE discriminates against trans-women. FIDE has plenty of company in that, and I don't want the text to say "discriminates", it should just come out and say that FIDE bars trans-women from competing in women's events and it should link transgender people in chess.
- should consider removing the Handicaps section as it really isn't very important today and is only of medium importance historically. Possibly should find a way to mention it briefly in the History section rather than giving it its own section. My hesitation is that it would be nice to maintain navigation from chess to handicap (chess) although this could be through an intermediate article, perhaps history of chess or something new in rules of chess that discusses the unofficial but de facto rules that governed play at odds. Also "Handicaps" sounds like it should discuss chess for the blind. In fact blind chess isn't in the current article at all but it should be because it's infinitely more important than playing at odds. I see blind chess is also not in {{chess}} which is yet another of the infinite ways in which that template blows chunks.
- a nit, but it would be nice to get rid of the third level header for Applied mathematics under Mathematics. We should find a way to merge it into the Mathematics parent. Steganography using chess is really not important enough to warrant space in this article but it belongs in the encyclopedia and I don't know where else to put it.
- Overall I think the article is doing ok. Quale (talk) 10:01, 14 July 2026 (UTC)
Transgender participation
[edit]@Sportsfan77777 Wikipedia is based on RS and not OR, so we can't just remove this sentence because something we know contradicts it. The article cited and the relevant chapter of the current handbook still plainly state, "If the gender was changed from male to female, the player has no right to participate in official FIDE events for women until a further decision is made by FIDE."
At best, based on the best relevant coverage I've found, we could add a sentence like this right after it; although I still fear it could be WP:Synth I'm willing to IAR it:
References
- ↑ Svensen, Tarjei J. (2024-04-29), Yosha Iglesias Makes History As 1st Transgender WIM, Chess.com
In solidarity, Aaron Liu (talk) 01:24, 17 July 2026 (UTC)
- The FIDE stance is confusing and nobody seems to know what problem they're trying to fix. I think trans players basically have to prove that they've changed their gender with some kind of official documents from their federation? It all seems so intrusive and unnecessary, it's not like trans players have any biological advantage. Anyway the way forward is to clarify exactly what the policy states, using the FIDE documents and announcements, and source some of the negative reactions it has received from chess players of all genders and orientations. MaxBrowne2 (talk) 01:41, 17 July 2026 (UTC)
- I feel like listing that many reactions might be too much for this article as opposed to Transgender people in chess. Maybe just saying that US, FR, and GB bodies announced their trans-inclusive rules still apply (which that article currently states) would be enough. In solidarity, Aaron Liu (talk) 01:44, 17 July 2026 (UTC)
- I think sourcing a few specific criticisms such as the lack of consultation with actual women or trans players would be appropriate. You can probably find sources in the Transgender people in chess article. I'd be a bit cautious about what you cite though because a lot of the headlines were overly simplistic - FIDE didn't "ban" trans players, just introduced new (and arguably discriminatory) policies around them. MaxBrowne2 (talk) 02:27, 17 July 2026 (UTC)
- The deletion of the sentence was correct. It is highly misleading to state that "as of 2023, XYZ", when (well-publicized) events have demonstrated that XYZ is no longer true. One can see from the FIDE ratings pages that Iglesias has the WIM title. FIDE awards those titles, so this means that FIDE has gone against its 2023 announcement. I have not seen any public announcements by FIDE that superseded the 2023 announcement; perhaps I missed one, or perhaps there haven't been any. But we can no longer present the 2023 announcement as if it were the present state of affairs.
- Is there something else we should be saying? It is possible that a reader might come to this article after reading somewhere about Iglesias or about controversial rulings or remarks about transgender people in chess. I think the proper role for this article would be just to offer a link to Transgender people in chess or Women in chess. It is unreasonable to put things in this article that have to be carefully kept up to date, as evidently we are not capable of keeping this article up to date without a massive conversation in this talk page.
- Even those other two articles are not up to date. Transgender people in chess does not even mention Iglesias's WIM title. Women in chess at least mentions it, but not using a reliable source (it cites a twitter announcement by Iglesias herself). I will try to fix these, as time permits. Bruce leverett (talk) 02:34, 17 July 2026 (UTC)
- @Bruce leverett Would "by default" or "with exceptions" work? Kaotao (talk) 02:53, 17 July 2026 (UTC)
- Well, I have re-read the FIDE regs, and I may hope that I understand them better than before I started. Section B. 03. 2 just give rules for how a player can apply to change their gender. My guess is that this is not the controversial part. Section B. 03. 3, and in particular 3.2, seems to be the scratchy part:
If the gender was changed from male to female, the player has no right to participate in official FIDE events for women until a further decision is made by FIDE. Such decision should be based on further analysis and shall be taken by FIDE Council not later than December 31, 2026.
Note that this wording is different from the wording quoted by the CNN article. Thus, when we cite the CNN article, we are citing something that is definitely out of date. - Anyway, let's apply the present wording of the regs to, for example, Iglesias. It appears that she could not have played in the French Women's Championship "until a further decision [was] made by FIDE." Perhaps this rule was not violated. Perhaps she got FIDE to give its approval. What do I know. There wouldn't necessarily have been a public announcement of it.
- This section doesn't say anything about titles, so I need not even have raised an eyebrow that she got a WIM title. One doesn't have to play in a women's event to earn a women's title.
- Also, the date of December 31, 2026 in that paragraph is mysterious. Suppose someone changes gender in 2027. Are they just SOL? I suspect that further changes to this regulation are soon going to be necessary.
- Altogether, I think that our attempt to paraphrase the 2023 regs was more or less a total failure. I recommend we abandon it. Bruce leverett (talk) 03:59, 17 July 2026 (UTC)
- My understanding is that the French Chess Federation, with support from the wider international chess community, consciously flouted FIDE's ban on trans players participating in women's events and allowed Iglesias to participate, saying the ban violated their own anti-discrimination statutes. Had they implemented the ban, it may well have led to legal problems in their own country. Annemarie Sylvia Meier had already won the German women's championship in 2003 and at the time it went by without comment. MaxBrowne2 (talk) 04:47, 17 July 2026 (UTC)
- @Bruce leverett My reading of 3.2 was that "until a further decision" meant a final decision on the rules themselves, not case by case decisions—December 31st 2026 as a specific date doesn't make sense otherwise. Also, read the start of 3.2:
The following restrictions shall be applied to a player after the change of the gender in FIDE ID
- Maybe they worded it this way as a grandmother clause to have 3.2 not affect people who changed their registered gender with FIDE before the regulation was applied? Or maybe the French Women's Championship wasn't an event covered by 3.1? Kaotao (talk) 05:04, 17 July 2026 (UTC)
- 3.1 only includes FIDE-organized events. Most chess tournaments (including national championships) are not organized by FIDE, even if they are FIDE-rated. Sportsfan77777 (talk) 12:13, 17 July 2026 (UTC)
- Also, the "ban on women's titles" for trans women you just totally made up. The only sort-of-related thing mentioned in the CNN article is that trans men are banned from getting or holding women's titles (which is confirmed in the handbook). In the 2nd paragraph of 4.1, the handbook even includes instructions on how trans women can apply for women's titles, so it's definitely not banned. Sportsfan77777 (talk) 12:13, 17 July 2026 (UTC)
- @Sportsfan77777 My bad. I don't think so sometimes this happens. Kaotao (talk) 12:38, 17 July 2026 (UTC)
- Well, I have re-read the FIDE regs, and I may hope that I understand them better than before I started. Section B. 03. 2 just give rules for how a player can apply to change their gender. My guess is that this is not the controversial part. Section B. 03. 3, and in particular 3.2, seems to be the scratchy part:
- @Bruce leverett Would "by default" or "with exceptions" work? Kaotao (talk) 02:53, 17 July 2026 (UTC)
- I feel like listing that many reactions might be too much for this article as opposed to Transgender people in chess. Maybe just saying that US, FR, and GB bodies announced their trans-inclusive rules still apply (which that article currently states) would be enough. In solidarity, Aaron Liu (talk) 01:44, 17 July 2026 (UTC)
- It's not WP:OR to cite a primary source. The FIDE handbook clearly states how trans women can play in FIDE events and get women's FIDE titles. Sportsfan77777 (talk) 02:58, 17 July 2026 (UTC)
- Also, the statement you keep adding back was only first added yesterday and is not WP:CONSENSUS. At worst, we should go back to the old wording, which did not claim there was a ban, even if the source falsely does. (Though, I think it's ridiculous to keep it in the titles section in any form.) Sportsfan77777 (talk) 02:58, 17 July 2026 (UTC)
- Re-reading the handbook, I confused the 2-year time for FIDE to make a decision as being 2 years from when a player submitted an application, not 2 years for FIDE to make a ruling on trans women in general. (Originally, it said by 2 years. Since 2 years have already passed, they mysteriously extended the deadline to December 31, 2026.)
- Regardless, the point about there never being any ban on women's titles is still true. (and thus it should definitely not be mentioned in the titles section of the article.)
- The point about there never being any ban outside of FIDE events is also still true. Sportsfan77777 (talk) 13:42, 17 July 2026 (UTC)
- The extension was made in a 2024 meeting: You have a point. How about we add a little more information that Women's events exist under the "Tournaments and matches" section and cover this there? The Polgar source also mentions that she
has always advocated that girls and women play in open events, among men, and not just stick to women's tournaments only
, so we could add that as well. In solidarity, Aaron Liu (talk) 16:49, 17 July 2026 (UTC)
- The extension was made in a 2024 meeting: You have a point. How about we add a little more information that Women's events exist under the "Tournaments and matches" section and cover this there? The Polgar source also mentions that she
Tablebases
[edit]The paragraph on tablebases under 1990-present is now more up to date than the article Endgame tablebases. Also, am I the only editor who thinks this article doesn't need to have two sections on tablebases? There should be just one section, and it should leave the heavy lifting to Endgame tablebases. Bruce leverett (talk) 02:17, 18 July 2026 (UTC)
- Maybe incorporate the new material into Endgame tablebases? Go ahead and edit according to your preferences. MaxBrowne2 (talk) 05:21, 18 July 2026 (UTC)
New York State Chess Association and Sam Loyd
[edit]It appears he composed several problems for the 1892 meeting of the NYSCA, which were later republished in various newspapers and journals. References: Ken Howard 1972, 23 problems for which original publisher is given as "New York State Chess Association" MaxBrowne2 (talk) 03:02, 19 July 2026 (UTC)
- Shortening Association to Assoc still needs 2 lines on my display. Does it really matter if it's on two lines? MaxBrowne2 (talk) 03:05, 19 July 2026 (UTC)
- Didn't know that. (I've reverted.) You must be using a diff font than Ariel, and/or diff pt sz. It doesn't matter if vertical space awkwardness is acceptable. p.s. Am trying one more trick; rv if you don't like. --IHTS (talk) 03:20, 19 July 2026 (UTC)
- I supposed you could have "NYSCA" in the header and wl to New York State Chess Association but that could be a bit confusing; it's an organization, not a magazine. Or we could avoid the issue entirely by using a different problem that was published somewhere else. I'd still like it to be a Loyd problem if we go down that path, he was the master in that field. MaxBrowne2 (talk) 03:37, 19 July 2026 (UTC) OK the smaller font still takes two lines on my PC, but on the other hand that doesn't bother me in the slightest. But if it looks better on some devices, fine. MaxBrowne2 (talk) 03:53, 19 July 2026 (UTC)
- Yes, Loyd is certainly great. p.s. Curious if you know the font name/pt sz you're using? --IHTS (talk) 10:26, 19 July 2026 (UTC)
- Whatever the default is on Chrome? Yeah I know Firefox is technically better but most websites are set up assuming most people are using Chrome. Anyway I'm getting to the age where I prefer larger fonts. MaxBrowne2 (talk) 10:30, 19 July 2026 (UTC)
- I see. Mine has Arial set, small, and doesn't overflow the diag title. FYI per Perplexity:
Settings → Appearance → **Customize fonts**. Check what's set for "Sans-serif". Wikipedia's reading text is mostly set to 'sans-serif' in its CSS, so Chrome will use whatever you have configured as the default **Sans‑serif font**. On the same page: **Font size** controls the base size for most pages. **Minimum font size** prevents text from becoming too small. Wikipedia also lets you choose **Small / Standard / Large / Larger** via the "Appearance" menu on the page, which works on top of Chrome's size setting.
- I see. Mine has Arial set, small, and doesn't overflow the diag title. FYI per Perplexity:
- Whatever the default is on Chrome? Yeah I know Firefox is technically better but most websites are set up assuming most people are using Chrome. Anyway I'm getting to the age where I prefer larger fonts. MaxBrowne2 (talk) 10:30, 19 July 2026 (UTC)
- Yes, Loyd is certainly great. p.s. Curious if you know the font name/pt sz you're using? --IHTS (talk) 10:26, 19 July 2026 (UTC)
- I supposed you could have "NYSCA" in the header and wl to New York State Chess Association but that could be a bit confusing; it's an organization, not a magazine. Or we could avoid the issue entirely by using a different problem that was published somewhere else. I'd still like it to be a Loyd problem if we go down that path, he was the master in that field. MaxBrowne2 (talk) 03:37, 19 July 2026 (UTC) OK the smaller font still takes two lines on my PC, but on the other hand that doesn't bother me in the slightest. But if it looks better on some devices, fine. MaxBrowne2 (talk) 03:53, 19 July 2026 (UTC)
- Didn't know that. (I've reverted.) You must be using a diff font than Ariel, and/or diff pt sz. It doesn't matter if vertical space awkwardness is acceptable. p.s. Am trying one more trick; rv if you don't like. --IHTS (talk) 03:20, 19 July 2026 (UTC)
Alternating square colors and gameplay
[edit]Are we sure that the note in the Rules section about the color of the squares not affecting gameplay is accurate? Sure, a game could be played on a uniform grid, but the alternating colors help (human) players to know where their bishops can move. Cupofspiders (talk) 12:11, 29 July 2026 (UTC)
- In Xiangqi and Shogi, they also feature diagonal moving pieces, but neither conventionally use checkered boards. The game could be played on a board without alternating colours, it's just a tradition/convention which doesn't affect gameplay. MaxBrowne2 (talk) 12:21, 29 July 2026 (UTC)
- I think it's really a question about the meaning of "gameplay". The technical meaning of this word is more about the rules governing the game than about how players actually behave and think. As the rules easily can be stated without reference to the colouring of the squares, technically, it is not relevant to the gameplay. As a consequence of the rules + the colouring, players may in fact use the colouring in various ways to better understand positions and possibilities; e.g., each player has a white and a black bishop. Nø (talk) 18:27, 29 July 2026 (UTC)
Potential clarification in section Notation
[edit]As of writing this post, I do not have the required permissions to edit this article, so I will put clarification I would like to see in the article here.
In the 4th paragraph of the Notation section, the one with punctuation annotations for moves in algebraic notation, it should be clarified that an equals sign = may or may not be added to separate a pawn's move from a promotion it makes before the example of e1=Q/e1Q is given. I believe it would also be a good idea to note that a "blunder" is a more severe "mistake" when it is mentioned. Somerandomguy55 (talk) 22:14, 5 August 2026 (UTC)
- Does wikilinking to blunder (chess) address your concern? And could you be more specific about what edit you would like to see for annotating promotion? It's fairly intuitive whether you write it as e1=Q, e1Q or e1/Q. MaxBrowne2 (talk) 00:12, 6 August 2026 (UTC)
- Didn't know there was an article for blunder, yes that does solve that concern.
- I was going to suggest the following change in regards to promotion:
- "...the piece chosen is indicated after the move (for example, e1=Q or e1Q)..." >>> "...the piece chosen is indicated after the move, and there may or may not be an equals sign "=" between the promotion result and the move (for example, e1=Q or e1Q)..."
- But now that you mention that last point, it doesn't concern me as much there. Somerandomguy55 (talk) 22:14, 8 August 2026 (UTC)
Chess and Featured Article
[edit]Hello,editors! I think that Chess should become a Featured article:it has GIFs,it convers the topic pretty good and it has even a Featured Picture. Furbchess (talk) 09:26, 11 August 2026 (UTC)
- Criteria by which an article is judged to be a Featured Article can be found in Wikipedia:Featured Article Criteria. There is a process for nominating an article to be a Featured Article; see Wikipedia:Featured Article Candidates. Bruce leverett (talk) 12:54, 11 August 2026 (UTC)
- Can you help me nominate this article, beacuse I am new to Wikipedia. Furbchess (talk) 15:29, 11 August 2026 (UTC)
- Have you read the two guidelines that I linked to above?
- An FA nomination represents a significant commitment. The person "driving" the process can expect to make dozens, or hundreds, of edits to the article itself, and a comparable number of edits to the talk page. Usually only experienced editors undertake this. Bruce leverett (talk) 16:25, 12 August 2026 (UTC)
- Yes, I have read the guidelines and I am not an experienced editor, so I will nominate the article to FA when my account reaches 1 year. Furbchess (talk) 22:45, 13 August 2026 (UTC)
- Can you help me nominate this article, beacuse I am new to Wikipedia. Furbchess (talk) 15:29, 11 August 2026 (UTC)
Semi-protected edit request on 2 September 2026
[edit]This edit request has been answered. Set the |answered= parameter to no to reactivate your request. |
chess was also know as chaturanj and originated from india ~2026-47798-07 (talk) 05:26, 2 September 2026 (UTC)
Not done: it's not clear what changes you want made. Please detail the specific changes in a "change X to Y" format and provide a reliable source if appropriate. Umby 🌕🐶 (talk) 06:41, 2 September 2026 (UTC)
- Also seems to already be in the article. Dayshade (talk) 07:01, 2 September 2026 (UTC)
Semi-protected edit request on 3 September 2026
[edit]This edit request has been answered. Set the |answered= parameter to no to reactivate your request. |
In the points section i think its worth mentioning that bobby fischer thought that bishops were worth 3.25 points SebtheEditor12 (talk) 19:27, 3 September 2026 (UTC)
- Already documented at Chess piece relative value § Alternative valuations. --IHTS (talk) 19:40, 3 September 2026 (UTC)
Arab vs. Arabian vs. ?
[edit]An editor has just changed "Arab" to "Arabian" in the lead paragraphs: After its introduction to Persia, it spread to the Arabian world and then to Europe.
Either of these seems too narrow. The Abbasid caliphate conquered Persia and thereby got chess, which then spread all over the Caliphate, which covered a lot of territory, from North Africa to the Caucasus and the whole Arabian peninsula. Perhaps we should say the "Islamic" world? Bruce leverett (talk) 01:35, 16 October 2026 (UTC)
- "Arabian" instead of "Arab" sounds old-fashioned and I don't really hear it in contemporary news reports for example, I don't know if there's any actual difference though. It's true that Persians are not Arabs but I find the previous wording perfectly satisfactory. I'm not so keen on "the Islamic world", does that include Turkey and Indonesia? MaxBrowne2 (talk) 01:43, 16 October 2026 (UTC)
- Turns out we do have a guideline on this, MOS:ARAB. MaxBrowne2 (talk) 03:02, 16 October 2026 (UTC)
- Wikipedia articles that use American English
- Wikipedia former featured articles
- Featured articles that have appeared on the main page
- Featured articles that have appeared on the main page once
- B-Class level-4 vital articles
- Wikipedia level-4 vital articles in Everyday life
- B-Class vital articles in Everyday life
- B-Class chess articles
- Top-importance chess articles
- B-Class chess articles of Top-importance
- WikiProject Chess articles
- B-Class board and table game articles
- Top-importance board and table game articles
- WikiProject Board and table games articles
- Articles copy edited by the Guild of Copy Editors
- B-Class sports articles
- WikiProject Sports articles
- Wikipedia former articles for improvement