Evolution: The Game of Intelligent Life
| Evolution: The Game of Intelligent Life | |
|---|---|
| Developer | Crossover Technologies |
| Publisher | |
| Designer | Greg Costikyan |
| Platform | Windows |
| Release |
|
| Genres | Educational Life simulation Real-time strategy |
| Modes | Single-player Multiplayer (1-6) |
Evolution: The Game of Intelligent Life is a life simulation and real-time strategy computer game that allows players to experience, guide, and control evolution from an isometric view on either historical earth or on randomly generated worlds while racing against computer opponents to reach the top of the evolution chain, and gradually evolving the player's animals to reach the "grand goal of intelligent life". It was published by Interplay Entertainment and Discovery Channel Multimedia in 1997.
Gameplay
[edit]The objective of Evolution is to assume the role of a prehistoric species and evolve into one capable of sentient intelligence.[1] Players can select scenarios with different historical lengths, with the full game spanning a 360 million year period starting from the Carboniferous era.[2] Games are played with up to five opponents, either by the computer or with other players using the Internet or a local area network.[2]
Development and release
[edit]Evolution was developed by New York based studio Crossover Technologies and published by Discovery Channel Multimedia.[3] The game was conceived by Alan Roireau, a former developer for Microprose and Avalon Hill.[1] Lead designer Greg Costikyan stated that the publisher engaged Crossover Technologies to create a strategy game about evolution in 1996.[4]
Critical reception
[edit]| Publication | Score |
|---|---|
| Computer Games Strategy Plus | 4/5[1] |
| Computer Gaming World | 1.5/5[5] |
| GameSpot | 6/10[2] |
Evolution received generally favorable reviews upon release.[6][7][8][9]
Inside Games thought it was an "excellent simulation", and that it was "one of those rare edutainment titles that succeeds as entertainment, too".[10]
Electric Play felt the game was both "educational" and "interesting", giving the game an overall review score of 80%.[11]
Happy Puppy thought the game had much replay value, and gave the game an overall positive review.[12]
Pyramid stated that "Evolution shares the Discovery success strategy for straddling the road between education and entertainment. It's fun, and I actually learned something."[13]
References
[edit]- 1 2 3 "Evolution". Computer Games Strategy Plus. No. 89. April 1998. p. 74.
- 1 2 3 Fielder, Lauren (13 February 1998). "Evolution Review". GameSpot. Retrieved 4 November 2026.
- ↑ Jebens, Harley (9 January 1998). "Discovery Channel Evolves". GameSpot. Retrieved 4 November 2026.
- ↑ Costikyan, Greg. "Evolution: The Game of Intelligent Life - Designer's Notes". Greg Costikyan. Archived from the original on 15 August 2002.
- ↑ Shamma, Tahsin (May 1998). "Try Again, Darwin" (PDF). Computer Gaming World. p. 195.
- ↑ Schelzig, Erik; Massey, Bob; Ham, Tom (26 February 1998). "Screen Shots". The Washington Post.
- ↑ Allen-Ikeson, Jean. "Evolution engages and educates". The Computer Paper. p. 124.
- ↑ Saunders, Hendry. "Evolution". PC PowerPlay. No. 27. p. 96.
- ↑ "Evolve species with the Game of Intelligent Life". Baltimore Sun. 22 June 1998. Retrieved 4 November 2026.
- ↑ "Inside Games - Reviews - Evolution: The Game of Intelligent Life". 1999-04-20. Archived from the original on 1999-04-20. Retrieved 2018-03-29.
- ↑ "Electric Games Review: Evolution by Crossover Technologies/Discovery Channel Multimedia". 1999-04-17. Archived from the original on 1999-04-17. Retrieved 2018-03-29.
- ↑ "Review: Evolution, The Game of Intelligent Life". 1999-04-17. Archived from the original on 1999-04-17. Retrieved 2018-03-29.
- ↑ "Pyramid: Pyramid Pick: Evolution". Sjgames.com. Retrieved 2020-02-06.
External links
[edit]- 1997 video games
- Biological simulation video games
- Discovery Channel Multimedia games
- Discovery Channel
- God games
- Greg Costikyan games
- Interplay Entertainment games
- Multiplayer and single-player video games
- Panhistorical video games
- Prehistoric life in popular culture
- Prehistoric people in popular culture
- Real-time strategy video games
- Video games about dinosaurs
- Video games about evolution
- Video games developed in the United States
- Video games set in the Mesozoic
- Video games with isometric graphics
- Windows games
- Windows-only games