Enemy Nations
| Enemy Nations | |
|---|---|
| Developer | Windward Studios |
| Publisher | Head Games Publishing |
| Designer | Dave Thielen |
| Platform | Windows |
| Release | March 18, 1997[1] |
| Genre | Real-time strategy |
| Modes | Single-player, multiplayer |
Enemy Nations is a 1997 real-time strategy video game developed by Windward Studios and published by Head Games Publishing for Microsoft Windows.
Gameplay
[edit]
Enemy Nations is a real-time strategy game in which players compete among alien races to colonise an uninhabited planet.[2] The game features random maps generated on an isometric perspective.[3] The game features a windowing system allowing players to open windows to monitor different locations on the map.[4][5]
Plot
[edit]The development of the Hyperspace-Drive triggers a gold rush-like colonization attempt by Earth governments, only to find that habitable (the game takes these as Earth-like) planets are either homeworlds for other sapient species, or colonies of early-evolved species.
Years of build-up and exploration bears fruit: A habitable, rich and lush world with no sentient race is found. However, almost every race intends to colonize it, and soon a full-scale Galactic war will erupt. To solve the bloodshed, the sapient races agree to a competition:
Every race would dispatch a Rocket Ship with a pre-determined size, mass and equipment, stocked with materials, personnel and equipment to create a city analogous of modern Earth technology and infrastructure. Then without interruption from outer space, the base-cities would engage in conflict, with the victor being granted the ownership of the planet.
Development and release
[edit]Enemy Nations was developed by Windward Studios, the studio of lead designer and producer Dave Thielen.[5][6] Thielen was a former Microsoft developer and led its development as the first title of the studio.[7][5] He stated that the game was under development from around early 1995, and was inspired by a range of strategy games incluing The Settlers, Transport Tycoon and SimCity.[7] The game was originally created for publisher Viacom New Media, who was acquired by Virgin Interactive Entertainment;[3] Thielen claimed the studio dropped the game after showing the company the final product.[6] Following four months of unsuccessfully seeking a publisher,[6] rights to the game were acquired by Head Games Publishing, a Minnesota company founded in 1996 and had distributed level packs for Quake.[8] The game was showcased at E3 1996.[4] Producer Jonathan Knight stated that the game was designed to allow for the complexity of a resource management and city building game, whilst remaining in the real-time action genre.[5]
In May 1997, Thielen published a statement on the Windward Studios website that alleged Head Games had failed to pay the studio for royalties owed to them.[9] The update, published as a "note to stores" carrying the game, stated the studio was unable to provide support for software bugs on retail copies as they were unable to communicate with the publisher, and that the developer would shut down parts of its website and online services to minimise costs.[10][9] Head Games responded to state that Windward had failed to provide receipts of marketing expenses to reimburse the company for costs, and would pay royalties to the studio after they updated the game to address bugs.[9] Head Games later stated that they did not owe the development any royalties.[11][12] Thielen filed for arbitration in November 1998 after they claimed they had not received royalties from Head Games for sales of the game, and received a judgment in their favor.[12][13] During the dispute, Head Games was acquired by Activision.[14] Thielen stated that the royalty payments were never made.[12][14]
Reception
[edit]Sales
[edit]According to the developer, Head Games made 5 million dollars in sales of Enemy Nations,[12] and surpassed 35,000 units of sales by late 1998.[13] Stores pre-ordered above 100,000 copies of Enemy Nations by January 1997.[15] The game was in development for 18 months.[16]
Critical reception
[edit]| Publication | Score |
|---|---|
| Computer Games Strategy Plus | 4/5[17] |
| Computer Gaming World | 3/5[18] |
| GameSpot | 4.7/10[19] |
| Hyper | 79%[20] |
| PC Games (US) | A[3] |
| PC PowerPlay | 69%[21] |
| Computer & Net Player | 8/10[2] |
| Online Gaming Review | 8/10[22] |
Enemy Nations received generally positive reviews upon release.[23][24]
Computer Gaming World reflected that Enemy Nations was one of the first games to introduce elements of "altitude and cover" into the design of real-time strategy games.[25]
Legacy
[edit]The game itself was released as strictly non-commercial and privately redistributable freeware on October 1, 2005.[26] Windward released the source code of the game in the beginning of 2006.[27][28] The source code and data were released free by Windward Studios under the following limited license:[29] The source code is hosted since 2009 by the Enemy Nations Revival project on Launchpad.net[30] and since 2023 on GitHub.[31] A downloadable, playable release is available from the GitHub repository.[32]
References
[edit]- ↑ Chown, Tim (April 1997). "Enemy Nations - Main Review". Games Domain. Archived from the original on December 13, 2000. Retrieved May 20, 2022.
- 1 2 McCann, Kevin (July 1997). "Enemy Nations". Computer & Net Player. Vol. 4, no. 2. p. 104.
- 1 2 3 Olafson, Peter (April 1997). "Enemy Nations". PC Games. Vol. 4, no. 4. p. 84.
- 1 2 "E3 Los Angeles ' 96". Computer Games Strategy Plus. No. 69. August 1996. p. 52.
- 1 2 3 4 "Enemy Nations: A real-time rampage". PC Gamer. July 1996. p. 42. Archived from the original on 22 March 2016.
- 1 2 3 Thielen, Dave (October 1997). "Goodbe for Now". Game Developers Magazine. pp. 62–3.
- 1 2 Giovetti (30 September 1996). "Enemy Nations Interview". The Computer Show. Archived from the original on 16 August 2000.
- ↑ "Head Games Publishing". PC Games. August 1997. pp. Special Advertising Section.
- 1 2 3 "Did Too! Did Not!". PC PowerPlay. No. 14. July 1997. p. 16.
- ↑ "A note to stores carrying Enemy Nations". Windward. Archived from the original on 26 June 1998.
- ↑ Hulsey, Joel (11 November 1998). "Windward Studios Files Suit". CDMag. Archived from the original on 18 August 2004.
- 1 2 3 4 Fudge, James (8 October 1999). "Windward Studios Issues Statement on Lawsuit against Head Games Publishing". CDMag. Archived from the original on 21 August 2004.
- 1 2 "Developer Files Against Activision". IGN. 11 November 1998. Archived from the original on 26 February 2000.
- 1 2 "Windward Tweaks Head Games Over Royalties". IGN. 8 October 1999. Archived from the original on 22 February 2002.
- ↑ "Online Gaming Review". Archived from the original on 1998-02-07. Retrieved 2019-08-08.
- ↑ Al Giovetti (September 30, 1996). "Enemy Nations Interview". thecomputershow.com. Archived from the original on August 16, 2000. Retrieved June 7, 2022.
- ↑ Bowen, Michael. "Enemy Nations". CDMag. Archived from the original on 1 September 2004.
- ↑ Cirulis, Martin E. (October 1997). "Limited Vision". Computer Gaming World. No. 159. p. 276.
- ↑ Chapman, Ted (30 April 1997). "Enemy Nations". GameSpot. Archived from the original on 26 June 2003.
- ↑ Fish, Eliot (October 1997). "Enemy Nations". Hyper. No. 48. p. 82.
- ↑ Jones, Gareth (October 1997). "Enemy Nations". PC PowerPlay. No. 17. p. 56.
- ↑ Dunkin, Alan (19 May 1997). "Enemy Nations". Online Gaming Review. Archived from the original on 7 February 1998.
- ↑ Chown, Tim. "Enemy Nations: Real-time Evolution?". GamesDomain Review. Archived from the original on 13 December 2000.
- ↑ Gonsalves, Michael A. (February 2000). "Enemy Nations - Second Opinion". GamesDomain Review. Archived from the original on 17 April 2000.
- ↑ "The New Real-time Standard". Computer Gaming World. December 1997. p. 395.
- ↑ "The End of an Era!". Windward. 2005-10-01. Archived from the original on 2005-11-24. Retrieved 2013-10-26.
October 1, 2005: We just sold the last copy of Enemy Nations. [...] If you have a copy and want to give a copy to a friend - you have our permission to burn a CD with a copy of Enemy Nations - with one major caveat. You must give them the game. You cannot sell it to them. You cannot include it as part of anything you sell. It cannot be included with any product or magazine as a free extra. The person making the copy must even buy the blank CD. It must be a true free gift given totally separate of anything else.
- ↑ source code mirror Archived 2014-03-29 at the Wayback Machine at atomicgamer.com
- ↑ get-your-very-own-free-and-legal-copy (January 2006)
- ↑ "License for Original Code". Launchpad.net. 2009-02-21. Retrieved 2012-06-19.
- ↑ https://launchpad.net/enations launchpad.net/enations
- ↑ EnemyV (2025-10-10), EnemyV/EnemyNationsRevival, retrieved 2025-10-10
- ↑ EnemyV. "Releases · EnemyV/EnemyNationsRevival". GitHub. Retrieved 2025-10-10.
External links
[edit]- 1997 video games
- Commercial video games with freely available source code
- Freeware games
- Head Games Publishing games
- Multiplayer and single-player video games
- Multiplayer online games
- Real-time strategy video games
- Science fiction video games
- Video games developed in the United States
- Windows games
- Windows-only games