Draft:Melon Sandbox
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Submission declined on 17 August 2026 by RangersRus (talk). This draft's references do not show that the subject meets Wikipedia's criteria for inclusion. The draft requires multiple published secondary sources that:
Declined by RangersRus 31 days ago.
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Submission declined on 31 March 2026 by Awesomecat (talk). This draft's references do not show that the subject meets Wikipedia's criteria for inclusion. The draft requires multiple published secondary sources that:
Declined by Awesomecat 5 months ago.
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Comment: Fandom and other editable websites are unreliable sources PeriodicEditor (talk) 17:58, 31 March 2026 (UTC)
Melon Sandbox (formerly known as Melon Playground) is a 2D physics-based sandbox video game developered by Studio 27 (TwentySeven), published by Playducky.com (Android) and Payge Ltd (IOS), and created by Sliz. Available on Android, iOS, and web browser, the game allows players to conduct open-ended physics experiments using ragdoll characters, weapons, vehicles, and interactive objects.[1] Originally released on August 27th, 2021, it has surpassed 150 million downloads across the App Store and Google Play as of 2026.[2]
Beyond its core gameplay, Melon Sandbox features a creator economy — a platform layer in which players design, publish, and monetize user-generated content (UGC) through an in-game Workshop. In 2025, publisher Playducky distributed over $1,000,000 USD to content creators through the system.[3] The model has drawn comparisons to similar creator economies in Roblox and the Minecraft Marketplace.[4]
Gameplay
[edit]Players choose from a variety of maps — including open plains, mountainous terrain, underwater environments, and fiery lava pits.[5] These scenes populate using an item menu containing firearms, melee weapons, explosives, vehicles, syringes with status effects, mechanical components, and biological characters called Livings. Characters react to damage, temperature, electricity, and fluid exposure through a layered physics model that simulates bleeding, burning, freezing, and dismemberment. The game includes a time-scale slider that allows players to slow or pause the simulation, enabling the construction of complex chain reactions and cinematic replays. Scenes can be saved, exported, and shared.
Creator Ecosystem
[edit]Workshop and Mod Editor
[edit]Melon Sandbox includes an in-game Mod Editor that allows players to design custom characters, weapons, items, vehicles, and mechanics without external software. Creations are exported as .melmod files and can be published to the Workshop, an in-game content hub accessible to all players. As of March 2026, the Workshop hosts over 85,000 original works from more than 42,000 active creators.[3] Content ranges from prehistoric creature packs and weapon sets to recreated real-world cityscapes and character sprites inspired by popular media.[4]
Mels and Creator Monetization
The Workshop operates on an in-game currency called Mels. Players purchase Mels with real money and spend them on community-created content; a portion of that value is distributed back to the original creator.[6] Creators can convert accumulated Mels into real-world currency through a cash-out mechanism. In 2025, Playducky paid out over $1,000,000 USD to creators through this system — making Melon Sandbox one of the largest UGC payout programs in mobile gaming.[5] The majority of the platform’s top earners are under 20 years old. Several creators have earned in excess of $80,000 from their Workshop content.[4]
Comparison to Other UGC Platforms
The creator economy model in Melon Sandbox parallels those of Roblox — which distributes developer earnings through its DevEx program — and the Minecraft Marketplace, which allows creators to sell maps and texture packs.[7] Unlike both, Melon Sandbox operates entirely on mobile and browser platforms without a desktop-primary version.
Reception
[edit]Melon Sandbox has accumulated over 150 million downloads across iOS and Android as of early 2026.[2] The official YouTube channel, launched in October 2021, has surpassed 1.35 million subscribers and 105 million total views.[8] The Fandom-hosted wiki for the game contains over 600 articles maintained by an active editor community. Player reviews on Google Play cite the physics engine and mod ecosystem as primary draws, while noting criticism of content pricing on the Marketplace and restrictions on free creator submissions.[1]
References
[edit]- 1 2 "Melon Sandbox - Apps on Google Play". Google Play.
- 1 2 Astle, Aaron (2026-05-22). "Fortnite's global return, Xbox's uncertain future and the rise of Melon Sandbox | Week in Views". Pocket Gamer Biz.
- 1 2 Muhammad, Isa (2026-03-17). "Melon Sandbox surpasses $1m payouts in 2025". Pocket Gamer Biz.
- 1 2 3 Sankar, Amrita R. (2026-03-12). "Physics-Based Game Melon Sandbox's Creator Economy Crosses $1 Million". Droid Gamers.
- 1 2 Sheehan, Gavin (2026-04-01). "Liquid Hot Magma: Melon Sandbox Adds New Lava Maps In Latest Update". Bleeding Cool.
- ↑ Federico, Philip (2026-03-31). "UPDATE OUT NOW: EXPLORE THE PHYSICS OF LIQUID LAVA IN RAGDOLL SANDBOX GAME 'MELON SANDBOX'". Capsule Computers.
- ↑ Ricablanca, Celsos (2026-06-26). "How do Roblox developers make money". Esports.gg.
- ↑ "Melon Sandbox's YouTube Statistics". Social Blade.

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