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Draft:Computational aesthetics

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Computational aesthetics is an interdisciplinary field at the intersection of computational science and aesthetics.[1][2] It studies computational models and algorithms intended to quantify patterns of beauty and enable machines, including computers, robots and software agents, to perceive, interpret and generate aesthetically appealing works, thereby modelling aspects of how humans discover, appreciate and create beauty. Research in the field has addressed photography[3], painting[4], music[5], video[6], film[7], dance, design[8], sculpture[9], traditional opera, theatre, performance, food presentation[10] and literature[11]. Computational aesthetics uses methods from computer science and artificial intelligence to study aesthetic evaluation and art generation.[2] In visual aesthetics research, it is also related to experimental aesthetics in psychology[12] and computational neuroaesthetics in neuroscience.[13] Computational methods have been used in photographic aesthetic assessment[14], computer-assisted photography[15], intelligent image management, image-capture quality assessment, outfit aesthetics[16], painting analysis[4] and music aesthetics.[5]

Definitions and perspectives

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According to Encyclopædia Britannica, computational aesthetics is a subfield of artificial intelligence that aims to use computational methods to evaluate beauty in domains of human creative expression, including music, visual art, poetry and chess problems. It typically uses mathematical models that represent aesthetic features or rules, or statistical models combined with algorithms, to produce numerical aesthetic evaluations. Ideally, these evaluations correspond to those made by human experts. Computational evaluation can be useful when large numbers of works must be assessed and human evaluation is costly or limited; it seeks to provide consistent quantitative assessments despite variation among individual human judgments. Research in this area may also contribute to the study of human aesthetic perception.[17]

Peking University professor Peng Feng has argued that computational aesthetics has become a reality, although its foundational questions remain unresolved.[18] In his account, aesthetics commonly studies beauty, aesthetic experience and art; computational aesthetics, in a full sense, would require all three to be computationally tractable. He regards computational models of beauty as a central research topic, relates models of aesthetic experience to affective computing, and associates models of art with computable creativity.[18]

Matjaž Perc of the University of Maribor has described two major tasks for computational approaches to aesthetics: quantifying beauty and modelling human aesthetic perception. The first includes quantitative analysis of artistic expression, such as cooking, painting, music and literature; the second concerns models of how people perceive beauty.[19]

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Computational aesthetics differs from philosophical aesthetics, sociological aesthetics, experimental aesthetics and neuroaesthetics in its emphasis on building computational models of aesthetic phenomena and implementing algorithms.[1]

History

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In 1933, mathematician George David Birkhoff discussed the formula M=O/C in his book Aesthetic Measure, where O denotes order, C complexity and M an aesthetic measure.[20] Although the book did not use the term computational aesthetics, later researchers have regarded it as an early attempt in the field.[12]

In the mid-20th century, French engineer Abraham Moles and German philosopher Max Bense independently connected Claude Shannon's information theory with aesthetics, developing approaches to information-theoretic aesthetics. These approaches treat artworks as carriers of information and use models of communication to analyse the relationship between aesthetic objects and their observers, seeking to quantify aesthetic perception through methods drawn from the natural sciences.[21]

In the 1970s, Elwood Shafer and colleagues developed a formula for estimating the aesthetic value of landscapes. Using 100 landscape photographs, they divided each image into regions such as sky, vegetation, non-vegetated land and bodies of water. They measured properties of these regions, including perimeter, area and vertical edges. After identifying six variables, including the perimeter of nearby vegetation and the area of water, and collecting public ratings of the photographs, they derived a formula for predicting aesthetic preference.[22]

In 1993, Dutch scholars Remko Scha and Rens Bod published "Computationele Esthetica" (translated as "Computational Esthetics"), reviewing earlier computational work on aesthetics.[23] The paper has been described as the earliest printed use of the term computational aesthetics.[24]

In the early 1990s, Michael Leyton, a professor of psychology at Rutgers University, helped establish the International Society for Mathematical and Computational Aesthetics, intended to connect research in mathematics, computer science and aesthetics.[17]

Modern developments

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In 2004, researchers at Tsinghua University and Microsoft Research Asia proposed a method that used image features to distinguish photographs taken by professional photographers from those taken by home users, and extended it to overall image-quality scoring.[25] The work was an early example of applying machine learning to image aesthetic assessment.

In 2005, Eurographics held its first Workshop on Computational Aesthetics in Graphics, Visualization and Imaging in Girona, Spain. The workshop addressed the use of computational methods in aesthetic judgment and provided a dedicated academic forum for the field.[26]

In 2010, Jin Xin and colleagues proposed a content-based approach to image aesthetic assessment. Addressing the limited attention earlier methods paid to image content, they used portrait lighting as a case study and developed a model of its aesthetic qualities.[27] In 2011, Luo Wei, Wang Xiaogang and Tang Xiaoou proposed selecting features according to photographic content, dividing photographs into seven categories: animals, plants, still life, architecture, landscapes, people and night scenes.[28] These studies incorporated subject matter, such as portrait lighting or image category, into aesthetic assessment.

In 2012, Naila Murray and colleagues released AVA, a dataset for visual aesthetic analysis. It contains more than 250,000 images from a photography website, with user ratings, content labels and photographic-style annotations.[29] The annotations provided data for training subsequent models. Studies including RAPID used AVA to evaluate model performance, and it became a commonly used benchmark for image aesthetic assessment.[30]

In 2014, Lu Xin and colleagues introduced RAPID, a model that takes global and local views of images as inputs to a convolutional neural network and classifies their aesthetic quality using the AVA dataset.[30] It was an early use of convolutional neural networks for image aesthetic assessment.

In 2018, Jin Xin and colleagues proposed a seven-level model of image aesthetic assessment tasks. Its aesthetic-perception levels comprise classification, scoring, score distributions and attributes; its aesthetic-appreciation levels comprise critique, question answering and guidance.[1] The authors argued that higher-level tasks require more complex modelling of the subjective and dynamic aspects of aesthetic experience. This task framework has informed later work extending from deep learning models to multimodal large language models.[4][31][32]

In 2023, the International Telecommunication Union approved Recommendation ITU-T F.740.4, specifying aesthetic attributes for image aesthetic assessment in mobile-terminal computational photography systems. It includes photographer, camera and user dimensions, providing a standardized basis for assessing mobile photography.[33]

In 2024, Huang Yipo and colleagues introduced AesExpert, a multimodal model for image aesthetic perception, together with the AesMMIT instruction-tuning dataset. The model addresses tasks including aesthetic perception, rating and natural-language explanation.[31] It illustrates the use of multimodal large language models for multiple aesthetic-assessment tasks.

References

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  1. 1 2 3 金鑫; 周彬; 邹冬青; 李晓东; 孙红波; 吴乐 (2018). "图像美学质量评价技术发展趋势". 科技导报. 36 (9): 36–45.
  2. 1 2 Bo, Yihang; Yu, Jinhui; Zhang, Kang (2018). "Computational aesthetics and applications". Visual Computing for Industry, Biomedicine, and Art. 1. doi:10.1186/s42492-018-0006-1.
  3. ↑ Jin, Xin; Lou, Hao; Huang, Heng; Li, Xinning; Li, Xiaodong; Cui, Shuai; Zhang, Xiaokun; Li, Xiqiao (2022). "Pseudo-Labeling and Meta Reweighting Learning for Image Aesthetic Quality Assessment". IEEE Transactions on Intelligent Transportation Systems. 23 (12): 25226–25235. doi:10.1109/TITS.2022.3207152.
  4. 1 2 3 Jin, Xin; Qiao, Qianqian; Lu, Yi; Wang, Huaye; Huang, Heng; Gao, Shan; Liu, Jianfei; Li, Rui (2024). "APDDv2: Aesthetics of Paintings and Drawings Dataset with Artist Labeled Scores and Comments". Advances in Neural Information Processing Systems. 37. doi:10.52202/079017-3274.
  5. 1 2 Jin, Xin; Zhou, Wu; Wang, Jinyu; Xu, Duo; Rong, Yiqing; Cui, Shuai (2023). "An Order-Complexity Model for Aesthetic Quality Assessment of Symbolic Homophony Music Scores". 2023 IEEE International Conference on Multimedia and Expo (ICME). pp. 1289–1294.
  6. ↑ Qiao, Qianqian; Zheng, DanDan; Bo, Yihang; Peng, Bao; Huang, Heng; Jiang, Longteng; Wang, Huaye; Chen, Jingdong; Zhou, Jun; Jin, Xin (2025). "VADB: A Large-Scale Video Aesthetic Database with Professional and Multi-Dimensional Annotations". Advances in Neural Information Processing Systems. 38. doi:10.52202/085713-3003.
  7. ↑ Álvarez, Federico; Sánchez, Faustino; Hernández-Peñaloza, Gustavo; Jiménez, David; Menéndez, José Manuel; Cisneros, Guillermo (2019). "On the influence of low-level visual features in film classification". PLOS ONE. 14 (2). doi:10.1371/journal.pone.0211406.
  8. ↑ Patnaik, Sohan; Jain, Rishabh; Krishnamurthy, Balaji; Sarkar, Mausoom (2025). "AesthetiQ: Enhancing Graphic Layout Design via Aesthetic-Aware Preference Alignment of Multi-Modal Large Language Models". Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition. pp. 23701–23711. doi:10.1109/CVPR52734.2025.02207.
  9. ↑ Andrusyak, Zoryana; Wriessnegger, Selina C. (2025). "Understanding Aesthetic Judgments of Modern Sculptures: An Eye-Tracking and Machine Learning Study". 2025 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE). pp. 1313–1318. doi:10.1109/MetroXRAINE66377.2025.11340563.
  10. ↑ Sheng, Kekai; Dong, Weiming; Huang, Haibin; Chai, Menglei; Zhang, Yong; Ma, Chongyang; Hu, Bao-Gang (2021). "Learning to assess visual aesthetics of food images". Computational Visual Media. 7: 139–152. doi:10.1007/s41095-020-0193-5.
  11. ↑ Zhang, Han; Gu, Zihan; Wang, Zhiyuan; Ma, Tianyi; Lu, Jiacheng; Zhang, Xinyan; Wei, Yuhao; Hua, Cheng (2026). "Neo-Classic: A Benchmark for Evaluating Linguistic-Aesthetic Reasoning in Classical Chinese Poetry". Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). pp. 27442–27465. doi:10.18653/v1/2026.acl-long.1266.
  12. 1 2 Brachmann, Anselm; Redies, Christoph (2017). "Computational and Experimental Approaches to Visual Aesthetics". Frontiers in Computational Neuroscience. 11: 102. doi:10.3389/fncom.2017.00102.
  13. ↑ Li, Rui; Zhang, Junsong (2020). "Review of computational neuroaesthetics: bridging the gap between neuroaesthetics and computer science". Brain Informatics. 7: 16. doi:10.1186/s40708-020-00118-w.
  14. ↑ Jin, Xin; Li, Xinning; Lou, Hao; Fan, Chenyu; Deng, Qiang; Xiao, Chaoen; Cui, Shuai; Singh, Amit Kumar (2022). "Aesthetic Attribute Assessment of Images Numerically on Mixed Multi-attribute Datasets". ACM Transactions on Multimedia Computing, Communications, and Applications. 18 (3s): 1–16. doi:10.1145/3547144.
  15. ↑ Lou, Hao; Huang, Heng; Xiao, Chaoen; Jin, Xin (2021). "Aesthetic Evaluation and Guidance for Mobile Photography". Proceedings of the 29th ACM International Conference on Multimedia. doi:10.1145/3474085.3478557.
  16. ↑ Qin, Qice; Hirakawa, Yuki; Shimizu, Ryotaro; Furusawa, Takuya; Simo-Serra, Edgar (2025). "Fashionability-Enhancing Outfit Image Editing with Conditional Diffusion Models". 2025 IEEE/CVF Winter Conference on Applications of Computer Vision Workshops. IEEE. pp. 1389–1399. doi:10.1109/WACVW65960.2025.00162.
  17. 1 2 "Computational aesthetics". Encyclopaedia Britannica.
  18. 1 2 彭锋 (2025). "计算美学如何可能?". 中国艺术 (4): 7–14.
  19. ↑ Perc, Matjaž (2020). "Beauty in artistic expressions through the eyes of networks and physics". Journal of the Royal Society Interface. 17 (164) 20190686. doi:10.1098/rsif.2019.0686.
  20. ↑ Birkhoff, George David (1933). Aesthetic Measure. Harvard University Press. doi:10.4159/harvard.9780674734470.
  21. ↑ Moles, Abraham A. (1966). Information Theory and Esthetic Perception. Translated by Joel E. Cohen. Urbana: University of Illinois Press. LCCN 62013213. OCLC 382859.
  22. ↑ Elwood L. Shafer Jr.; James Mietz (1970). It Seems Possible to Quantify Scenic Beauty in Photographs (Report). Upper Darby, Pennsylvania: U.S. Department of Agriculture, Forest Service, Northeastern Forest Experiment Station. Research Paper NE-162.
  23. ↑ Scha, Remko; Bod, Rens (1993). "Computationele Esthetica". Informatie en Informatiebeleid (in Dutch). 11 (1): 54–63.
  24. ↑ Greenfield, Gary (2005). "On the Origins of the Term Computational Aesthetics". Computational Aesthetics in Graphics, Visualization and Imaging. The Eurographics Association. pp. 9–12. doi:10.2312/COMPAESTH/COMPAESTH05/009-012.
  25. ↑ Tong, Hanghang; Li, Mingjing; Zhang, Hong-Jiang; He, Jingrui; Zhang, Changshui (2004). "Classification of Digital Photos Taken by Photographers or Home Users" (PDF). Advances in Multimedia Information Processing – PCM 2004. pp. 198–205.
  26. ↑ "CompAesth 05: Workshop on Computational Aesthetics". Eurographics Digital Library. The Eurographics Association.
  27. ↑ Jin, Xin; Zhao, Mingtian; Chen, Xiaowu; Zhao, Qinping; Zhu, Song-Chun (2010). "Learning Artistic Lighting Template from Portrait Photographs". Computer Vision – ECCV 2010. pp. 101–114. doi:10.1007/978-3-642-15561-1_8.
  28. ↑ Luo, Wei; Wang, Xiaogang; Tang, Xiaoou (2011). "Content-Based Photo Quality Assessment" (PDF). 2011 IEEE International Conference on Computer Vision. pp. 2206–2213.
  29. ↑ Murray, Naila; Marchesotti, Luca; Perronnin, Florent (2012). "AVA: A Large-Scale Database for Aesthetic Visual Analysis". 2012 IEEE Conference on Computer Vision and Pattern Recognition. pp. 2408–2415. doi:10.1109/CVPR.2012.6247954.
  30. 1 2 Lu, Xin; Lin, Zhe; Jin, Hailin; Yang, Jianchao; Wang, James Z. (2014). "RAPID: Rating Pictorial Aesthetics using Deep Learning". Proceedings of the 22nd ACM International Conference on Multimedia. pp. 457–466. doi:10.1145/2647868.2654927.
  31. 1 2 Huang, Yipo; Sheng, Xiangfei; Yang, Zhichao; Yuan, Quan; Duan, Zhichao; Chen, Pengfei; Li, Leida; Lin, Weisi; Shi, Guangming (2024). "AesExpert: Towards Multi-modality Foundation Model for Image Aesthetics Perception". Proceedings of the 32nd ACM International Conference on Multimedia. pp. 5911–5920. doi:10.1145/3664647.3680649.
  32. ↑ Du, Tianxiang; He, Hulingxiao; Peng, Yuxin (2026). "Venus: Benchmarking and Empowering Multimodal Large Language Models for Aesthetic Guidance and Cropping". Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition. pp. 37766–37776. arXiv:2602.23980.
  33. ↑ "F.740.4: Metadata for image aesthetics assessment with aesthetic attributes in mobile terminal computational photography systems". International Telecommunication Union. 2023-09-13.